Why Seraphim are the SCARIEST Jump Infantry in 40k! | 40k Datasheet-Deep Dive

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#Warhammer40k #adeptasororitas
had to rerecord so much cuz of the dataslate 😭

Timestamps:
00:47 Intro
06:47 Attachment Synergies
12:13 Detachment Synergies
18:47 Surviving Seraphim
21:03 Outro
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I played my first game of 10.5 last night and can confirm. This unit is terrifying. They put 10mw on my Angron. Very scary deep strike bomb.

ThatXLazerXGuy
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Really appreciate your insights. You put a LOT into your analyses, and I for one Thank You.

elkglenn
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Nice video, thanks. What I find scary is the cost per point--woof.

Cheesemaster
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Correction: you cannot use light of the emperor to ignore AP reduction. Note that the wording has changed from the index version of light of the emperor. It now lets you ignore profile characteristics, BS/WS for the weapons and any tests/rolls made for it (excluding saving throws).
This means that you can ignore -1 to hit, OC reduction from battleshock and more, but you can't ignore weapon profile modifiers, only for the unit itself. No more countering AoC with this strat unfortunately

danielhughes
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Lemartes and his Death Company boys would like to disagree

DPSCRIVO
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I found a good counter to these ladies for my Ultramarines: it turns out Devastating Wounds are now Mortal Wounds and if you have Chief Librarian Tigurius leading a unit he gives them a save vs. Mortal Wounds! Check out his dataslate entry to learn this one neat trick! ;)

trentathawat
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Do they have any synergy with Penitent Host? Tryna decide between them and zeph for my new box that just came in

danielenon
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Death Company in Firestorm could basically do this and every member of the of the unit can get hand flamers but you rarely saw it. Yeh you need 2cp, but death company move 12", re-roll charges, hit way harder in melee and are 2ws with a 6+ FNP. I mean generally the answer to 'scariest jump infantry in the game' is always death company, any other answer is wrong. 10 inferno pistols, re-rolling hits, 12" move, -1 damage with Lemartes, re-roll hits, S10 pfs they just smash. Also all the mortal wound protections will dent these pretty hard, like watchers in the dark for example will basically halve the DV output, so will the Custodes strat., as will any good overwatch, a redeemer on overwatch is going to destroy them, so is a Baal predator. That is 3D6+6 shots, all of which will wound on 3s, and they will save on either 4s or 5s, with each fail killing a sister.

tajj
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Why is the hand flamer the exact same profile as a regular flamer?

TheMagicalPinata
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Can you shoot Celestine's flamer and the hand flamer at the same time? Thought those are pistols

jiankundong
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this unit is almost in the exact same spot as necron codex release immortals in c.court.
As in:
- Move shoot move
- "Free Strat"
- Intended to be anti infantry but does nutz Mortals into any target

Yea, Seraphim better get the same treatment as immortals rather soon.
Just to reiterate Immortals can not even use their dev wound strat anymore

galling
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The Firestorm (Salamanders) detachment had this exact combo, with full wound rerrolls already built into the unit, and it was something repeatable (you could duplicate the combo with just an agressor squad and a captain), and it's been something that hasn't really taken off anywhere. Salamanders haven't exactly been taking tournaments by storm.

Why would it be any different in this case? In your maths, you take for granted a lot of buffs and fragile conditions, and even then the average MW output is just OK for such a cumbersome combo, and the variance of it is very high, it's not consistent at all.

tusertv
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What army has the best Flamers in the game, and why isn't it the Rubric Marines?

Thousand Sons Rubrics with 9 Warpflamers (D6, S4, AP-1, Damage 1) & 1 Warpflamer Pistol (D6, S3, AP-1, Damage 1). With the Icon of Flame on critical wounds you gain an additional +1 to AP. While Ahriman is leading the unit those Atks are also gaining +1 to wound. With built in Re-rolls of 1 to wound for ranges Atks or all wound if the opponent is on the objective. If it wasn't for the change to Twist of Fate I would say they are easily #1, but gaining +2 to AP (Twist of Fate) is putting them to base AP-3 / AP-4 on 6s to wound.

CSM Renegade Raiders with Allied Rubrics Marines, they are going to gain all of the above (except Twist of Fate) and in addition to they are going to get Assault & access to +2 AP. One from the Detachment rule (whenever the opponent is within range of an objective) and the other from Death Hex from the Terminator Sorcerer. Putting they Rubrics Marines Warpflamer to a very impressive AP-4 when they score a critical wound.

danielpaoli
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I mean this is great, but having 4 auto sustained multimelta shots with rerolls to wound is better imo

koelkast
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Just played them with my Kroot. Alpha Strike them so hard with 100 hits (translated to 30 wounds) . Glad I did 😂 😂 😂 Kroot 10in scout and 10in move can be devastating .

Kintizen
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just played vs them yesterday with my salamanders army and i should say they were TERRIFYING.
They simply landed turn 2 and blasted my redemptor dreadnought with a total of 10MW + too many gunshots that finally destroyed my beloved coffin.

They are also hard to catch and since they have so many flamers the overwatch threat is significant if you don't get something solid to assault them.

johangrenier
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Honestly my only problem is that the dev wounds strat is 1 cp vs 2 for SM.

johnj.spurgin
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You used the wrong datasheet for saint celestine

mikkelkirketerp
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Only scary thing about this unit is how over costed they are right now. This combo is cute, but the points investment for the highly variable output is horrible. They are costed like space marines but worse in all ways. Space marines have very similar combos that are much more points efficient but don't see any play. Death Company is only exception. I strongly doubt we will see any real competitive lists running anything other than 5 model units for scoring.

netherby
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While an amusing combo, I suspect Seraphim will mostly be taken Leaderless in a unit of 5, doing what they've always done, while the Jump Canoness goes with Zephyrim.

OniGanon