10 Sound System Design & Tuning Terms You Need To Know

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►► Get my audio math survival spreadsheet found in my audio toolkit:

00:00 - Intro
01:15 - Range Ratio
03:19 - Coverage
04:47 - Tonal Uniformity
07:07 - SPL (Sound Pressure Level)
10:09 - Point Source
11:09 - Coupling
13:11 - DSP (Digital Signal Processor)
14:20 - Dual Channel Analyzer
16:39 - Shading
17:58 - Pink Shift
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I'm not typically involved in system design/setup but this is still extremely useful info to know for anyone who runs audio. Great video!

mark.
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Thanks so much Michael for this video. Thanks for responding to the request for explanations of these lingos.
Even though you had to use lingos to explain lingos at some point. 😀
But anyways the video was a lot helpful. I hope we'll have a part two of it later.

Thanks once more

isaacokunola
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I am a recent graduate and now full time A/V technician. Most of my studying was done on studio recording so when I start hearing terms like the ones you described in the video thrown around I felt very lost and confused. This video is very helpful, even for A2's and Technicians.

michaeld
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Thank you so much Micheal your videos have made go deeper.

danielugochukwu
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Very informative and easy to follow with the video. Best regards from Norway

TheViken
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Thank you for explaining these terms. I still have a difficult time grasping how to tune my system. Muy learning style is very tactile.

drummerdude
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Thank you so much Michael, wonderful!

L.DOT.P.
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Hi its me again, at 13:43 Does this DSP thing or this Meyer Sound Equipment has any different with any other Digital Mixers such as Allen and Heath SQ series? Thanks!

sethfozz
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Hi Michael, nice video. Thank you. Michael, please, could be possible for you to share your both target traces visible in Tonal Uniformity section?

tapakj
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Congrations in advance, ,for 2k subscriberse🤓

justahobby
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is the Behringer U-Phoria UMC202HD USB Audio Interface a great budget interface as well

MatthewProAudio.
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Interesting! I’ve always used “coupling” to refer specifically to sources that are in close proximity (such as in an array), but here you’re using it for any summation - would you extend that to, for example, a delay speaker when properly aligned?

EJCAudio
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Inverse square law is not 1/2 the level with a doubling of distance. It's actually 1/4 of the level with a doubling of distance.

hiresaudiocosta