BG3 - The BEST HONOUR Mode PARTY for 100% WINRATE: 12 ATKs/Char, 4 BUILDS & STRATS

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Learn what the BEST PARTY for HONOUR Mode is, to easily have 100% winrate even on PERMADEATH/Ironman!
With enough DMG potential to 1 TURN KILL Bosses, 12 ATKS/ Character, Tanking & More!
Timestamps down below:

Chapters
00:00 Best Party Overview: DPS for days!
01:05 TANKING, Buffs, Debuffs, Heals & CC too!
01:52 The BEST DPS
02:53 12 ATKs Flurry/Character!
04:03 DPS + Spells & Utility too
05:26 MC & Swords Bard Build Level 1
07:17 Bard 2-3
08:22 Bard 4-6
09:34 Bard 7-12
11:28 Astarion Bard & Why FOG CLOUD is OP
13:42 Gale & Ranger Bard Build Level 1-2
15:20 Ranger 3
16:55 Ranger 4-7
18:19 Ranger Respec into Swords Bard
20:06 Shadowheart as the TANK/Healer/Buffer/Debuffer
21:46 Tank 2-5
23:34 Tank 6-12
24:32 The 5th Party Member: Crafting is OP!
26:49 Alchemist Build
30:46 DPS GEAR Options, Plenty for ALL
34:35 TANK Gear
37:59 Strategies & How to Play
40:51 Candles OP!

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there is one mega boss that prevents any composition from truly being 100% - elevators

kjvmsc
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Yay — I'm always thrilled to see your videos, especially now that you're covering BG3 Honour Mode! I like this party a lot (Swords Bard is definitely OP and SO much fun) and my favorite party companion comp is always Gale, Shadowheart, and Astarion, so it's exciting for me to see them all in one party.

I have a slightly different Honour Mode line-up which has been destroying encounters, so just wanted to share with you what I have to see what you think. (This is also only my first Honour Mode party, using a different lineup for the other one I'm doing now with a Sorcadin main which is also a ton of fun.)

Durge: Fire Sorcerer 11 / Fiend Warlock 1 — I think it's a pretty famous build at this point with the Fire Acuity Hat and CC with Command from the Warlock dip. It absolutely trivializes encounters, and I can fly thanks to the Level 11 Sorc ability, so no need to go half-illithid. (I mean, there are great other reasons why, but I hate the look so I never like to do it!)
Gale: Tempest Cleric 2 / Evo Wizard 10. His spell save DC is sky high, magic missile/artistry of war go brrr, and obviously Chain Lightning with Destructive Wrath is beautiful. Honestly don't even need to use Wet to one-shot things.
Astarion: Swords Bard 8 / Champion Fighter 4 (Respecced to start with Fighter for con saves, although it's not super necessary) — You get 3 feats to cover ASIs and Sharpshooter. Stack Dex and use the STR elixirs with the Titanstring bow and he just melts things. I switch to Deadshot in Act 3, but it's always a toss-up because Titanstring is so good. I know Bard 10 / Fighter 2 is also good for Magical Secrets, but I find I don't really end up needing it with the 3 casters. He mostly just uses utility or CC spells as needed.
Shadowheart: Storm Sorc 1 / Light Cleric 11 (or just Light Cleric 12). With Radorbs/Reverb gear she debuffs everything. Storm Sorc gives her extra mobility to move around the battlefield to have Spirit Guardians get applied on everything.

The three companions also give me all the buffs I could possibly want for succeeding in conversations. Gale and SH have Guidance, Astarion and SH have Enhance Ability, and Astarion also has Bardic Insp in a pinch. I don't think I've ever failed a check in conversation LOL. Also, between everyone I think I have like every spell I could possibly need in a situation.

I tend to swap Shadowheart the most in Act 3 depending on whose story is relevant, but honestly the party never struggles regardless. I think we KO-ed Sarevok before he even got to go. And my Durge annihilated Orin. Finally, I like this setup because there's very little overlap in gear. Durge gets Helldusk armor, Gale gets the Weave stuff, Astarion gets all the Critical Hit stuff, and Shadowheart claims the luminous armor and Radorbs/Reverb stuff. But I still like how you split the gear here even with so much overlap with the Bards :)

jynsersos
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It's so nice to see that you're still up and about making content for all the CRPGs out there :)

I don't play them all that much anymore since there's so many games out and I got a new job but your content has always been a godsend for me ever since Pathfinder: Wrath of the Righteous. Keep it up! :)

TeriiTeri
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Just won my first honor mode run where I used 2 of your builds. Went with a full fighter squad with 2 battlemasters (1 melee, 1 ranged), 1 crit champion, and a thrower eldrich knight. The burst damage the full team could do was just insane.

drschwandi
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I find gloomstalker/assasin on the dual handcrossbow bard better then figther/thief, especially when you utilize ambushes and surprise rounds regularly:
1 - you get same amount of attacks on the first round as with action surge (two attacks from opening strike are replenished on assassin plus one from gloom)
2 - you get bonus initiative from gloom
3 - you get one more spell level
4 - all your first round attacks are with advantage (without fog cloud or risky ring)
5 - ALL your first round attacks are criticals! (which doubles gloom's and bard's bonus damage as well as candle-dip trick bonus damage)

your bard/champ/thief may be a machine gun, but the bard/gloom/assassin is a machine gun with explosive rounds!

palid
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Thanks for the guide, cRPG. Absolute magic. Being the masochist that I am I've gone through about 400 hours and roughly 15 playthroughs of this game on Honour Mode only, failing every single time. My latest run fell at some giant skeleton that appears after Ketheric falls by the wayside.

After watching this video a number of times I've found it truly incredible how much more manageable this brilliant game is. And I'm confident I can make it all the way to the end this time, such is my confidence in the explicitness of your guide.

Again, many, *many* thanks.

fartytowels
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After beating honor mode myself I should say that your Astarion Machine Gun Build made like 75% of the work since lvl4 although I left it to Minthara after recruit her.

dreadknight
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Just beat my first honor mode run using these builds for my party. Although I used Lae’zel as my MC and just had dark vision cast on her. Also, for the build for Shadowheart I multi-classed two levels into divination wizard for added versatility. The portent dice came in handy in Act 3.

btandrews
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Completed honor mode on first try with this. Thanks!

xDestroy
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I've reading the commends and so many ppl clamming to have a hard time doing honour mode.
Me and a Friend just made out second run on the game and finished the honour mode( our first was on tactician to learn the game).
In case this helps anyone here what we did:
1- we tried to made the same steps as before since we knew what was going to happen, we abuse surprise as much as we could, invi pot plus atk, or using imp invi to start for us.
2- we player with an entire diferente comp from our first play though, so it would be more challenging(and because we follow no guide first time and they were very weak) and i think our comp was rly good for honour mode: tavern brawler monk, fire base sorcerer, moon druid and light cleric.
MY moon druid didn't die a single time the entire campain and saved us twice from wipe and losing our honour mode by becoming invi and running from the fight, but you need to understand the his dmg isn't rly high, it's more on a decent level unless you abuse stomps but I don't know how to do it.
The monk would kill most boss on turn one and when it failed almost always left it stun with is basically the same.
The fire sorcery at the end of act 2 and act 3 became a real dmg machine against anything that wasn't fire immune doing insane dmg and from this point no boss would survive his and monk dmg turn 1.
the cleric was there to do some sup and stuff, but to be honest, i think another character focus on doing dmg would be better, i think sup in this game is kind weak once you understand how to do a very good turn 1 +surprise.
Use the moon druid/imp/cleric to pull heroic action always this way monk and sorcerer are free to hit the boss as they wish.
3- to be honest there are only 2 fights in the game that worries me, the first is on act one against the githyanki, that leader of them do like 5 atk on turn one and kill 1 to 2 heroes alone, surprising them and dealing with her as fast as human possible is key to win the fight.
The second fight that always worries me is against Myrkul, on both of our run at some point we tough we were fucked, but we manage to stabilize the fight both times.

Hope it helps

KalinGHG
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Thanks a lot bro! Just beat Honor mode with these builds (except I replaced 1 bard for a Gloom Stalker/Assassin build with Titanstring bow and elixirs of STR). Honestly it was a lot easier than I expected (5th playthrough for me, 2 being in Tactician). The only scary moment for me was the fight with the Meenlocks underneath Last Light Inn. I had 3 characters down and the last one remaining was ~10 health. I had to drink an invisibility potion and luckily was able to escape.

Apart from that most of the bosses were ridiculously easy - pretty much 1st turn kill on all of them. Thanks for the great guide and insanely OP build(s).

CaHgO
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"They came as you rested, figures cloaked in mist that clouded your thoughts, blurring the lines between consciousness and dreaming."

neverokay
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The last thing you can do with this party is getting infinite long rests! Keep leveling Brinna to get another feat (8 Wizard/4 bard or 6 Wizard/4 Bard/2 Sorcerer to turn your higher level Spell slots into lower ones) and pick novice Druid to learn Summon Goodberries. By mass producing level 1 Spell slots as a Sorcerer and/or reactivating them with Arcane Recovery to spam Goodberries you can get enough to last for a full Long Rest. This way you can start every fight with things like Surgeons Subjugation or Killers Sweetheart active, always.

cadamon
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picked this up from recommend algorithium-deities :) BEST video ive seen for syngery group, i love ranged combat, even better that your not too reliant on spells for dmg, so you just keep going with no need for those pesky long rests lol :)

garf
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The only battle that was even remotely difficult for me was Myrkul. That one just needed the correct knowledge. shadowheart was only one on ledge to tank myrkuls attacks. Other 3 on ground. Astarion hits first and sucks the fear. Minthara reapplies fog cloud. Tav attacks Myrkul. I would walk shadowheart down reapply blade ward via healing and climb up again. It was a very intense battle. It didn't help I was playing an evil run through so I didn't have any help. Also the Ketheric/Drider duo battle made me have to flee and come back.

By the time you hit act 3, nothing stops you. Netherbrain dead in one round. Same for every other boss fight. I got concerned when I wasn't able to keep the warding bond on for the final battle, but it didn't affect much. Thanks for the help getting me through my first honour mode win!

ewokspy
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My fav honour mode party is a fire cleave. Basically use a fire sorlock 11 sorc 1 warlock with the hat of fire acuity and spam scorching ray. The rest of the of the is a ranger with volley to spread combustion oil and a 12 champion fighter with the deadshot. I also use a light cleric for support and additional fire spells

antoinechevaliers
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Instead of 2 crossbows, one of your characters should have the titanstring bow + club of giant strength combo. This should come out on top in term of dmg especially since you can get both items in act 1. fits the composition well and its only and item change.

Idontknowinder
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I have to ask brother, can we make this build for any origin character or it must be a half wood elf always ?

AdrianB-uvnp
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Thank you! I love your builds. I am currently on my second attempt at Honour Mode - the first one went great until I could no longer carry my 4th party member with an experimental build and went into Grym ill-prepared and with a little bad luck with the dice rolls.
Second and current run is going halfway okay until now with a Paladin, a druid, Throwserker and OH Monk.
Next attempt will be with this builds. Hopefully after successfully completing this run haha

peterhansen
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I feel like so many people playing this game don't take the time to respec the other characters and only focus on their own TAV build. I usually do an Oathbreaker Paladin TAV that can pretty much solo the whole game, but then do Shadowheart as a Light Domain/Radiating Orb Cleric who can tank the entire game all by herself, respec Asterion as a Sword Bard archer with double crossbows who also could tank the whole game alone with 15 attacks per round, then usually just spec Gale to have the best AOE spells and with this combo I could leave my TAV just standing there watching and never worry about dying. It starts to get boring with 4 tank builds at one time.

EvilSSP