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How to play Monopoly Express
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Learn the rules to the dice game Monopoly Express quickly and concisely - This video has no distractions, just the rules.
Don't own the game? Buy it here:
(As an Amazon Affiliate, I earn from qualifying purchases)
RULES:
The object of the game is to be the first player to earn 15,000 points. Place the board in the center of the table and the dice nearby. Give each player a scoresheet and pencil. Pick a player to go first then play proceeds clockwise. On your turn, set aside the house and hotel die and roll the remaining dice. Immediately record 200 points for each “Go” you roll. Place any policeman you roll on matching Go to Jail spaces on the gameboard. Decide which property dice you want to keep, if any and place them on their matching space on the board. Property dice each have their own value as indicated by the die. If you collect all the squares for a colored set, then you earn the value on the board for that color group instead.
The chance symbol is a wild that may be used on any square, but you may only have one chance per color set. You are not allowed to remove or move a die once it has been placed on the board. Blank dice do nothing. After you have set your dice on the board you can either continue your turn and roll the remaining dice again or you can stop and score points. You are allowed to continue and roll dice as many times as you choose, however, once you roll 3 policemen, then your turn ends immediately and you score 0 points for the round, removing any points you scored for go’s and hotels that turn as well. Remove all the dice from the board and the next player goes.
If you choose to roll again, you must roll all the dice not currently on the board, you may not pick and choose which remaining dice to roll. When you fill all the squares for a colored property set, excluding railroads and utilities, then add the hotel die to the remaining dice you get to roll. If you roll a house, take 1 house and put it in front of you, if you roll a broken house, return a house from in front of you. If you roll a hotel and you currently have 4 houses in front of you, then score 5,000 points. If you roll a get out of jail free, then if you have any policemen on the board, remove 1 of them and add it to your remaining dice to get rolled.
Once you decide to stop rolling, you score points for each color group you have as indicated by the number on the board for each group. If you have any incomplete groups, score points for all the dice in the group of the highest value. You can only score for one incomplete group. For each house you have, score 1000 points. Record your score, then remove all the dice from the board and return any houses and the next player goes. The first player to reach 15,000 points wins. For a shorter game, play to 10,000 and for a longer game play to 25,000. Record your target score on the top of the scoresheet to help you remember what you are playing to.
Don't own the game? Buy it here:
(As an Amazon Affiliate, I earn from qualifying purchases)
RULES:
The object of the game is to be the first player to earn 15,000 points. Place the board in the center of the table and the dice nearby. Give each player a scoresheet and pencil. Pick a player to go first then play proceeds clockwise. On your turn, set aside the house and hotel die and roll the remaining dice. Immediately record 200 points for each “Go” you roll. Place any policeman you roll on matching Go to Jail spaces on the gameboard. Decide which property dice you want to keep, if any and place them on their matching space on the board. Property dice each have their own value as indicated by the die. If you collect all the squares for a colored set, then you earn the value on the board for that color group instead.
The chance symbol is a wild that may be used on any square, but you may only have one chance per color set. You are not allowed to remove or move a die once it has been placed on the board. Blank dice do nothing. After you have set your dice on the board you can either continue your turn and roll the remaining dice again or you can stop and score points. You are allowed to continue and roll dice as many times as you choose, however, once you roll 3 policemen, then your turn ends immediately and you score 0 points for the round, removing any points you scored for go’s and hotels that turn as well. Remove all the dice from the board and the next player goes.
If you choose to roll again, you must roll all the dice not currently on the board, you may not pick and choose which remaining dice to roll. When you fill all the squares for a colored property set, excluding railroads and utilities, then add the hotel die to the remaining dice you get to roll. If you roll a house, take 1 house and put it in front of you, if you roll a broken house, return a house from in front of you. If you roll a hotel and you currently have 4 houses in front of you, then score 5,000 points. If you roll a get out of jail free, then if you have any policemen on the board, remove 1 of them and add it to your remaining dice to get rolled.
Once you decide to stop rolling, you score points for each color group you have as indicated by the number on the board for each group. If you have any incomplete groups, score points for all the dice in the group of the highest value. You can only score for one incomplete group. For each house you have, score 1000 points. Record your score, then remove all the dice from the board and return any houses and the next player goes. The first player to reach 15,000 points wins. For a shorter game, play to 10,000 and for a longer game play to 25,000. Record your target score on the top of the scoresheet to help you remember what you are playing to.
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