The critical Minecraft bug everyone's talking about right now.

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You can negate all fall damage (MLG) with this simple trick.

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#Minecraft is a game about breaking and placing blocks, developed by Mojang.

#PhoenixSC #Creative
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Why was he tweaking on his bedrock version. What mob animation was that? Please tell for the sake of Science

bonedust
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Explanation: When you're running then sneak, you start to roll, thus negating all fall damage

TheOrigamiGenius
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finally i can fake mlg with a water bucket

dogw
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Some extra info I found while messing with this:
-It's been in the game since 1.7.2 (since ctrl sprint)
-No x/z movement is needed
-You can either jump, sneak, OR do both last second
-Minimum drop you can do is 10 blocks falling at around a speed of 1.77 b/gt

My guess on how it works is that player inputs get processed before fall damage in the tick loop of the game. So you can jump without taking fall damage and the weird player movement resets the fall damage.

CraftyMasterman
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We found the specifics for it to work btw, its this:
- Be in survival/adventure (Having infinit resistance or fall damage off won't have an effect)
- On the gametick that you land, you need to have at least .25000...b/t (block per gametick) speed horizontally
- On the gametick that you land, you need to be shifting (this means you can hold shift before landing, however doing so will make you lose the speed that you need horizontally. With speed 100, you can just jump off and immediately hold shift and it will work)
- 1 gametick before landing, the player needs to be at least 1.000... block above the ground.

Note: The glitch works in multiplayer, but you'll need to tap space at the exact time instead of holding space (because of server lag). Also, this glitch works from 1.7 - 1.19, but 1.7-1.15 will still give the damage when they land on the ground after the glitch.

To shortly explain what happens, the game thinks the player is moving illegally in survival, so the "server" (Minecraft still uses a local server to run in singleplayer) tps the player back 1 game tick earlier. From there, the game still thinks the player is on the ground, so you can jump off. This is probably caused by a part in the code where they added an OR (||) instead of an AND (&&), which made an if statement always true.

drakou
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I've noticed myself not taking damage from falling a few times, but never knew it was an easily reproducible bug. Neat.

kaletriton
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So I've been doing a bunch of research for this and it's quite weird. So I've gone with calling it graceful roll (groll for short) and it only works at specific heights. It also requires the player to be moving above a certain speed relative to the fastest speed they could be moving at. Furthermore this bug works because of lagbacks, which is why it doesn't work in bedrock

LazyMe
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As far as i remember i think that bug is very old I've seen some "accident" not taking damage by just jumping at the perfect time

SeigeGoat
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I feel like I remember an old parkour mod with wall jumps and climbing, and this was a feature, but you'd roll out of the perfect landing to break the fall

MhxAir
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I've noticed no fall damage bugs for a while now; I sometimes don't get fall damage when landing on the edge of a block. I've noticed it a lot more in multiplayer though.

demonindenim
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I've just tested it. This glitch is a lot harder to do on servers as far back as 1.17 at least. (Probably why no one talks about it)

For those saying they hope to see this on minecraft manhunt... I don't think it's going to happen

Kenadian
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Alternatively for singleplayer can just log out of your world a second before hitting the ground, and rejoin. Reload invincibility is OP. was able to survive a nether lava lake because of it.

SJrad
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Same energy as jumping off a plane before it crashes.

justafoon
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my friend found this glitch like a year ago and has used it a lot. its been around for a while, I'm surprised people are just noticing it now.

Chlef
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From a gameplay perspective I kinda like this, tho it'd need some tweaking: A possibility to negate (or better: reduce) fall damage, but purely through skill

I like the sound of that, and mojang will most definitely not give a flying duck, lol

Love ya, nice video, as always

lesliejohnrichardson
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It would be cool if this became an intentional mechanic, where sneaking when falling allowed you to roll and reduce some fall damage at the cost of being a fixed momentum for a short time after landing (to simulate actual rolling)

SlyRocko
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It would be cool if they kept it in as a way to at least reduce fall damage with good timing. I really like when unintended glitches turn into skill-based mechanics like rocket jumping or b-hopping.

LiamTolentino
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Guys, it's definitely not a glitch




It's clearly a way to parry the "fall damage" attack (also while this bug isn't on bedrock I think there might be a similar one where you can negate fall damage, except in this case it's landing right as you are healing)

SemiHypercube
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Baablu was messing around and found thsi out about 3 weeks ago, we wanted to make a manhunt showcasing it but someone found it last week and made a video :)

Fantst
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testing in 1.19
you have to be sprinting but not necessarily holding down ctrl, but you do have to be holding down space
if you don't hold down space, you bounce once but then land and die, however the bounce can still be used to give yourself a little more time to place water or similar

CoryTheCoder