How to create realistic Tire Material in Unreal Engine | Substrate Materials Tutorial

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Hey there! How's your day going?

It is time to create realistic tire shaders (or tyre if you are British :) ).
First, we will configure some basic settings, followed by some guidelines on handling edge wear.

For FREE, you can find the Material Function used for the edge wear on my Patreon.

Let's go!

00:00:00 intro
00:00:08 base color
00:01:48 roughness
00:03:41 normal bump
00:05:32 edge wear
00:09:20 issues
00:09:40 thanks for watching!
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Gem of a channel. Keep it up man! Love the content.

RyanOConnel
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Very cool. Do you know how this works in pathtracing?

gabwiesinger
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Which type of material is this? I can't see substrate type in material setting

MuhammadHaseebShakeel
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How do you even create that material function, how would you know how to build that? is that based on documentation from epic games or is this something you figured out cause it looks complex.

uimoos
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Two issues I am having. My tire does not look even remotely close to yours. The rubber is flat, not shiny. Where could I find these correct dirt maps for the rubber dirt?

PrezD
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amazing Thanks for sharing this Tutorial

chiya_mohammed
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At the end of the video, you mention that it works best for non-moving renders. Would it be possible to use this material as a tool to generate textures for baking, and then just use the baked textures to make hq tire material on a case-by-case basis? 🤔

jjmartin
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Great tutorial, could you create one about fabrics?

AdrianoSilvestre