How Microcontroller with EPROM works

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3D educational animation which explain How Microcontroller with EPROM works. Video based on old 8-bit 8051 microcontroller showing very simple assembly program, animating address and data bus, animating programming code with step by step description.

I love this old 8-bit micro's, used in example in VW Golf 2 engine control unit. Another vidoes from this serie will showing blinking LED code, some of timers and interrupts examples, and finally dissasembled code from engine control unit.

Stay tuned!

Don't forget comment and subscribe my channel, if you like!

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Music from Youtube library:
Moons - Patrick Patrikios

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Came for the concept, stayed for the insane production value

stealthmonkeyG
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Mind blowing video, I've never such a brilliant detailed animation video In my life before, ! Creativity, 5 star, animation 5 star, teaching perspective 5 star!

moinshaikh
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Please make more videos, world needs you for excellent learning experience, please make more videos on flip flop, counters, timers, registers, shift registers, all the things, you're giving us unforgettable leaning experience

moinshaikh
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What a fantastic graphic work you done bro mind blowing 🔥🔥🔥🔥

g.jothilakshmikarthi
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*Amazing animation, I've never seen anything like that, thank you for the effort and time spent*

dgyjhuhgujk
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amazing it shows the deep insights . great job

pratikchavan
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Really loved this animation! Awesome work man!!

maceeiko
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The explanations you provide are wonderful, thank you for all the effort

ghanobon
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One more subscriber added .It's me. Its all Bcoz of Ur Effort bro

praveenpaul
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neat video but the music overides the voice

mustang
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Love the computer animation, but please do it without the music.

soundguydon
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I am beginner, in my opinion animation looks great, but music is a bit too loud. Lerned more from this video, keep it up :)

smiesznewpadki
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Good one but background music is high… please keep it low as possible

yeshwanthe
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Definitivamente melhor descrição ou ilustração de um microcontrolador nossa

timonleao
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I am using an 80C152 microcontroller, which is ROMless. I want to read a program from EEPROM and controlling the state of Port 1 using embedded C code. I am using the Keil compiler. Can you provide guidance for this?"

virajdodiya-ol
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amazing animation what program was used for this animation?

direccioncolegiobilingueox
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Explanation is little bit hard to understand with with background music. Great technical details though.

ashutoshgangwar
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Amazing work and unique execution.
It has the potential to grab the attention of less technical people.
Great start, you grab the attention with te animations, but with a basic understanding about these things, i still quickly got lost a little bit from the jumpcuts and camera moves.

Editing/framing:
30 sec intro is too long, with the channel intro, and the video intro together,
Channel intro is
0:18 to 0:32 speed up, and start talking sooner.
3:27 Where is P1.0 pin again? (here you loose a lot of people, who assume, okay, i have to know it my self, than this video is not for me...)
3:39 you change the view to show the resonator, and make dizzy everyone with rotating everything at 3:47 since before and from than you show everything else from the ROM side, i suggest to stick with one side.
3:55 you could pan down as the traces light up
4:06 you show the chip from the p0.0 then you cut to the other side, and rotate back to p0.0, confusing everyone what side is on :D i would have follow the traces with the camera from there, showing ALE as passes throught the VIA, keep the traces in the shot, and tan follow past to the other connection.
4:12 the text is to dark and the light makes it unreadable
4:20 you transition to fast from P0 if i blink i miss it. And you lose the viewer.
4:26 too big of a change, i had to watch multiple times, to understand in my head what orientation i am in, and how it connects.
4:30 i spent a long time to understand :D to many things happened at the same time, you can "bend reality" for the sake of explanation, you coult light up the p2 traces as you explain that it comes directly.
4:34 the shining light overshines the traces, hard to see what is happening
4:38 instead of just changing the text, you could show the sending from to "i already forgot which is which" and it makes easier to see where are te 13 lines.
4:50 again sudden orientation change
4:56, it is following carefully the bits, and the next moment 5:05 i am a totally different place, (180 degree rule, at cinema) Instead i would show it from the top, and slowly pan down to the next angle while you talk about "because..." Next video idea, why and how exactly transfers the ROM the data to those legs?

5:05 to many jumpcuts, unnecessary one second
5:08 you yould show the ALE connection more visibly inside to make easier to understand how did it send the freeze adress signal (leave visible the whole legs for example) or show it also at 4:34 as it does it's job. Because I'm not sure if i understood it right.
5:17 you made an awesome looking, but confusing transition, i would reuse the 1:13 you animated perfectly where is the RAM located on the chip, and then at, just fade out the background.
5:23 you show the PC you hide it and then 5:32 you show the change in a new image, i would leave it in the background visible, and show the change like at 7:38.
5:34 you could zoom out, follow with the closeup from the same angle, not switching from the top, and than back again.
5:41 lights up the whole board, i get confused again, the wole board lights up, and then you show what is changing with a closeup and i did not notice the change on the board, because i was upside down and now im zoomed out again. I think this part could be fully fop view without any changes. And then zoom in back on the ROM as at 4:45. Instead i would make bigger, or flash the text as it mentioned (also at 4:06).
6:11 you light up the traces and does not follow it to the led, jumpcut is too sudden change.
6:17 it looks like it lights up twice, instead of cut a simple zoom would have been better if you wanted a closeup, but it is not needed, easy to see it is lit up.
7:38 the first time i get the RAM animation, but i should understand it shortly after 1:13. I would introduce the "parts" that going to be mentioned i the video, to understand better what happens.

And keep it consistent, so when you make the next video, people already know what to look for, and how to understand it. Also if you have a template you don't have to recreate everything every time again and again. Also it makes easier to connect videos, same scene, but next time you show a different component and reference back and forth between the wideos.

I'm sure it is not the case, but it feels like you had a list how it works, what to show and no plans how to connect some of these things visually.
I bet you can see in the analitycs some drops near this timestamps (3:27, 4:30, 5:41), i'm curious.

Rendering:
I recommend shade smooth for curved components.
You can render out just the components, and the different passes separately, and you can reuse scenes with different the angles, (like the ROM at 4:50) and just mask it out, so you can put different clips on top of each other, and don't have to render everything every time.

Sound:
Don't worry anout the music, just use an EQ to pull down the speech frequencies from the music, and it get's way better.

I just wanted to leave a comment it is to jumpy, but you put in so much work in this video so i put some in my comment to, i hope this way helps more to understand why it is confusing at places for me and probably some others. Also keep it in mind, what is obvious for you, the viewer might have no idea about, so explain and show everything as you would show it to a kid. And ask friends who don't know anything about these things, and watch the reactions to see if they really can understand what is happening or just supporting you.

mihalydozsa
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idk, i personally like the music, makes something boring more exciting :)

tmula
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I want to understand full working tutorial of electronics
Is there any course offered by you.

mnahimsh