Ending the Maxx 'C' debate? | Joshua Schmidt talks Yu-Gi-Oh!

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Hi! Joshua Schmidt here. As my first YouTube video I wanted to give my opinion on one of Yu-Gi-Oh's oldest and most controversial cards: Maxx "C"!

Do you like Maxx "C" in Master Duel? Should it come back in the TCG as well? Let me know your opinion in the comments and subscribe to the channel for more content in the future!
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#YuGiOh #TCG #MasterDuel #MaxxC
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Thank you guys for all the feedback! Also sorry the audio is a bit desync'ed, that wasn't there when I edited the video, apparently YouTube screwed that up, i'll try to find out why that happened and make sure it doesn't happen next time! :)

JoshuaSchmidtYGO
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Make a new card that either (for every special of course)

A. Burns for half ATK of specialed monster. (kinda like a reverse Spooky Dogwood) Could be really good, but still a -1. (I'll call this Burning ''C'')
B. Draws for only Extra Deck summons, which may also just be too good. (I'll call this Midd ''C'')
C. Mulligans instead of draws. (So draw 1, shuffle 1 back in deck) (I'll call this Sculpting ''C'')
D. If opponent Specials a monster, draw 2 cards. Just a one time thing. (I'll call this Pot of ''C'')

I know its not really a video to change Maxx C, but it could be nice to have an homage to Maxx C, that are good, but not as broken as Maxx ''C'' is.

MsMiDC
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i agree with almost everything what you said my personal problem with maxx C is that maxx C is the only handtrap in the game where you dont have to have any knowlege about your opponent. for example you cant use your ash or imperm or veiler on first opertunity. You must have some "knowlege" about what your opponent or his deck before you use it so you can benefit from this handtrap. But maxx C is another level you just can use maxx C and its everytime ok. When he resolves then you end your turn or simple loose the next turn.

ZY
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The OCG is actually kind of moving into the direction of having Maxx C with no Crossout or Called by, with the former currently being at 1 and the latter being at 2.

euler
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I can't even decide if I like or dislike Maxx C. On one hand, resolving Maxx C against PK Rhongo or Adamancipator has saved me countless games where it would otherwise be an insta-scoop. On the other hand, facing an opponent who instantly drops Maxx C on my turn when they have a 4+ negates board is the shittiest thing that could happen in a game.

I don't think Maxx C should be banned but I also think it could use a stricter restrictions, something like "can only be activated while you control no card" or "you can only draw 4 cards by this effect" or "can only be activated if your opponent has summoned X or more monsters this turn".

namelessanonymous
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I don't disagree with making Handtraps and the idea of stopping unfair combo decks is great.

Maxx "C" however is a Toxic Card by design because it forces your opponent into a lose/lose scenario as no matter what kind of combo deck they are playing. And since 90% of cards in the game do Special summons Maxx C becomes a "Why would you ever not run this" card like Pot of Greed.

ultrawinggaming
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I'm so glad you mention that Called By and Crossout should be banned. These cards promote insane solitaire gameplay where you don't have to care about opponent interaction.

LamesAMA
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I've been thinking about this for a bit, I understand the argument for Maxx C being necessary if the card design isn't accounting for a game where Maxx C isn't legal, I don't think I understand exactly what Maxx C adds to a format (assuming really unfair combo decks are the best).

If we say Maxx C significantly impacts the win rates of these decks, I don't believe it's impacting those win rates in a healthy way. Looking at Master Duel as an example, high roll/'uninteractive' combo decks like Drytron and PK are dominant, and Maxx C is most likely affecting their win rate. But if the only thing keeping their win rate down is simply hand variance where the opponent draws Maxx C and they don't have an out, does this not also lead to the hand comparison example you laid out earlier? It seems like player skill is just as relevant as before, but with an added layer of the Maxx C minigame on top of it adding variance without much meaningful interaction between players.

Fantastic video btw, by far the best opinion I've heard either for or against Maxx C. Would love to see more type of this content on metagame stuff.

LamesAMA
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Great and humble intro at the start man. I'm super interested in Maxx "C" as I've taken a very long break from yugioh (like start of GX era) and came back with master duel. I have a friend that's been a consistent yugioh player in the TCG for at least a decade and maxx C is regularly a point of fascination in meta and ruling talks we have these days since we both have very different experiences with(out) it.

pudgeypigeon
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i find it funny that a TCG exclusive card is banned in the TCG while it has become the signature card of the OCG. My issue is on the card design itself, it's as if Maxx C was the necessary evil because Konami effed up in the first place which they certainly did with all the generic staples running around. have you tried asking the OCG tournament champions for their thoughts on Maxx C? that might add some spice to the Maxx C TCG format coming from the OCG players.

hoshi
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I agree with your points, the only thing i think important to keep in mind, is how the fair combo decks, what I’d refer to as midrange, usuallt have midground plays to strongly lower the impact of maxx c. In current yugioh, if let’s say orcust, or salamangreat got max c’d, most likely, they’d still be able to make minimal plays, so maybe 2 extra draws for the opponent, for a more defensive play. I think dpe is a good example as a strong midground play if decks like these were to get maxx c’d, but there’s absolutely other strategies. In master duel, I’ll get maxx c’d on girsu’s second effect, and I’ll still go link spider, galatea, banish knight mare and simply set up crescendo, and even though the opponent gets 3 draws in this situation, there’s absolutely still ability to win, considering decks like these strongly benefit the lack of turns that combo enables, because they moreso work with a small combo, but usually solid follow up. Also important to consider, midrange decks are able to play a wider line up of defensive cards, so as long as you play for value, you can still absolutely win the game, through max c, which on master duel has happened plenty of times. Great video💯

milanotheduelist
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The most toxic thing about Maxx “C” is that they can be dropped even on turn 2. Imagine facing full Drytron board and they maxx c you

Keldeo-gx
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I mean we also have to ask the question of if someone would want to even play a format where maxx c was at 3 and always resolved.
It punishes every deck that even attempts to go into the extra. Long yuan is a draw 3 off maxx c, Generaider boss stage is a draw 3, eldlich going sanguine + huaq/conq is a draw 2.

The format would pretty much be stun bullshit or a tier 0 format of whatever new deck cheats its way past maxx c.

luminous
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Great vid look forward to more :) and seeing you in the tcg again

StefanoSWITH
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You are a legend bro no need to introduce yourself everybody knows your great yugioh history and good luck on the channel

mohammdthamier
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I agree with almost everything you said, except I believe that midrange decks have plans when maxx c resolves. You can set up a salamangreat counter in 2 draws, or a crescendo etc… the thing I most agree with you is that called by the grave is the first card I wanna see banned in the next banlist, even before verte. Btw I believe that the solution for the unfair decks is to stop printing generic extra deck cards, like verte, carrier and halq: if they had specific requirements there will be no scythe lock in every deck, no Baronne turbo and none of that gouki/spyral nonsense we had back in 2017/18

SilDaGra
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My main problem is that people can build a giant board, and then play Maxx C on top of that. If it had a restriction where it can only be played it you controlled less cards than your opponent it would be balanced.

alexc
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Really enjoy listening to your opinion and can fully agree

PlasuMinasu
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Very interesting and insightful video. I am looking forward for more of this kind.

Raketo
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My argument against maxx c would also be in favor of broken board break cards instead of the maxx c as a means to punish the "unfair decks", nowadays, super poly/drnm/forbidden matched/lava golem&winged dragon of ra sphere mode) virtually break any existing board in yugioh and these type of cards keep getting released, pushed and reprinted by konami which I think is a way better to balance an already broken game than with 60 card 80% chance of drawing handtrap festivals with one card engine pile decks, The way this works and actually balances everything is that in order to have a nice competent board, you have to diversify the interactions you place with your opponent so you can have answers both as monster interactions like negates, pops, flip face downs or bounces, spells and traps and also if possible some interactions from hand. this causes the meta to lean more towards mid range or "fair decks" as you call them than to the "unfair" more exclusively monster negation based combo strategies. Proof of this is that mid range decks are actually the meta in every single instance of the game (tcg, ocg and MD). The real issue in the game are "you cannot even attempt to play the game" linger based cards/strategies sych as rhongo, artifact scythe, shock master, azathot, kali yuga and other clones of the same type of card as well as stupid alternate win cons such as full handloop, direct damage based ftk like strategies and those kind of stuff. Nothing pleases more an experienced player who has seen the evolution of the game to see that aggro combo, beatdown and control strategies are all viable and are fun to play in their way. And there is nothing more satisfying than breaking an oponnents full board to simplify the game state, some times you have to use some broken monster as zeus, ultimate conductor tyranno and stuff, sometimes a golden lord is more than enough to force out 2 omni negates to proceed to tear apart the opponents board with a torrential, ice dragons prison, solemn strike, or conquistador+ eldlich trap. I know this is a lot of text but would sincerely appreciate your thoughts on this cause I genuinely think this would cause the game to actually be even more fun both to play and to watch, constant back and forth of 2 equally skilled individuals with their own styles and strategies

LIM-xnpp
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