Stellaris NEW Archeo-Weapons & Precursor Buildings

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Stellaris: First contact will bring a rework to minor artifacts. We will get brand new Archeo-Tech. Archeo-Weapons & Defences as well as special Precursor buildings. These artifact techs will have quite an impact on Stellaris!

Lets dive in and find out more!

Chapters:
0:00 Intro
1:30 New Ascension Perk
2:13 Faculty Of Archeostudies
4:35 Starbase Module & Building
6:56 New Archeo-Weapons
14:09 New Archeo-Defences
16:19 New Titan Aura
17:19 Precursor Buildings
24:11 Advanced Economy Building

If you enjoyed this video please leave a like & SUBSCRIBE!

And please comment with any feedback, any ideas or if you disagree!

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With the "all the rockets!" thing, they might be extremely valuable together with torpedoes or other missile ships. Let the nano missiles saturate the point defense of the opponent so the big torpedoes get through

anna-flora
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I'm so excited for this, archeology should have been this from the start but I'm happy for pre ftl as well.

grayfox
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“That belongs in a museum!”
Fallen Xenophile Empire: “So do you!”

comediccomrade
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The Baol building could make life much easier for Catalytic/Angler/Agrarian Ocean Paradise

superdark
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Honestly the Baol building is actually pretty good, it means you don't need to put as many resources into consumer goods so you can divert that excess production to building alloys, plus the boost to food means you need less farmers.

mezarisage
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Baol building is a signpost to go for a genetic ascension playthrough, since you get pop assembly from food, and now your farmers can also produce consumer goods, which strengthens your advanced economy as well. Just because you hate it doesn't mean its worthless.

sirensoulegaming
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Imagine special toxic god star (-100% armor nullification) + new Zroni Storm Caster (-100% shield nullification). Only hull remains. Totally OP.

mattx
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i think the power of the precursor buildings is fine since you can only ever get one at a time and besides having precursors matter a little more is cool since most of them were extremely meh or situational now its always worth it to go for it as quickly as possible.

linkhidalgogato
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On the ancient shield oversharger, maybe it is more about the shields on the defense platforms rather than the shields on the starbase itself? You can design your defense platforms so maybe there can be a strong build for it?

SeeAndDreamify
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Honestly as a mod user the baol food building could be quite handy for biotech empires, even a hivemind if they're empathic. (You can never go back once you install stellaris evolved)

samuelcrow
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The Ancient Shield Overcharger could be very useful against other players - if you know their fleet is primarily anti armor, put one of them down on a choke point. Turn your 500 base shields into 3000 EHP shields.

gman
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The rapid fire titan weapon is going to be great for a defensive fleet as well. Where it can already be positioned within firing range. So that that first shot is exchanged evenly.

ryano
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Neat! I know what my next empire will be. I already liked the relic world start, this will make it more interesting :)

UnknownRex
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I love how this game uses ideas from Sci-Fi TV shows. In Stargate SG-1 & Atlantis we had the Ancients and their super-tech and relics, and now we're getting the same thing in Stellaris.

FortressArena
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While the potential loss of a precursor is always an option you can get a handful of events that give you more clues even after the exploration phase is over
And if you get a minor relics depot in your empire you can also use that to buy more clues

letsplaysvonaja
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Just downloaded and installed the new dlc with the free 3.7 update. The ancient weapons can have a buff from the rubricator. The active affect is the creation of 500 minor artifacts , the passive affect is plus 15% to archeotech weapon damage and flat plus 20 to society research. I can't remember if this was mentioned in the video, but just something to factor. Really enjoy your content Montu, have a nice day.

mecas
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I think you would want to combine these new titan beam with the x slot sheilds be gone cannons to remove sheilds as fast as possible but also deal insane damage to the new armour bonuses

jamesrogers
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I think "Ancient Suspension Field" will be really interesting on Juggernauts. With 21 large defensive slots you can quite easially fit these in.

Jernsaxe
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I feel like shields are underappreciated now. Since armor is the new meta, anti-armor is also the new meta, which makes shields, especially hardened ones, extra powerful.

murkorus
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They confirmed in a previous dev-diary that you can't buy or sell minor artifacts on the galactic market, BUT you can trade for them directly with other empires

silentreflection