DLSS (1) in Control Tested

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Since then, Control has been updated to feature DLSS 2.0, which is a lot better. This video is an interesting look back at an earlier version of the technology, and how it compares with TAA.

0:32 - FPS in Control on ultra settings
1:26 - DLSS in Control VS TAA
2:15 - Performance impact
2:31 - Foreground VS background
3:31 - First frame comparison
4:18 - Flicker / shimmer
4:37 - DLSS: the cautious anti-aliaser
4:59 - Upscaling straight edges
5:31 - Ray Traced Indirect Diffuse Lighting
6:13 - Conclusion

Music used:
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I really like these technical videos, especially because theyre short, but dense. I feel like ive learned something

thbigcts
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Hey Phillip,


i think you check the comments once a video has been uploaded so i wanted to use the opportunity of being this early, to simply compliment you on your work on youtube.
You are producing great videos man :)



Greetings from Germany

pirat
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I'd rather have jaggies then forced anti-aliasing that makes everything blurry and cant be turned off in the settings menu or the ini file

TheEwokGuy
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He points out things that look blurry or jagged, but it all looks good to me.

Tomswift
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where can i listen to music that is in your video?

skipperz
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Honestly, I prefer FXAA. I know, blasphemy, but hear me out. NO flickering, NO smearing artefacts, NO invisible thin things, NO first frame degrading, NO performance impact, and of course still NO jaggies. As for blur, it still blurs edges a little bit, but never by more than one pixel.


I have a weaker PC than some people, so maybe I'm biased towards light-weight solutions. But, looking at this video, I don't think either DLSS or TAA looked particularly good. It reminds me of how video compression removes sharp edges. I guess that makes them look "cinematic" though, which seems to be a popular look.

nixel
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it is fascinating to see how far DLSS has came since 1.0/1.1

inputoutput
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was about to sleep since I'm horribly sick and need some rest. But wait. What's this? 2 new videos from daddy Philip? 😏

FxtDef
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Wait, it’s not csgo? Oh wait nvm I’m on klicks not 3klicks. I’m just subbed to too many of your channels

ItsLogic
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I mean, to be fair, this is a game with top tier graphics, exceeding a lot of other AAA games on the market right now. With dynamic destruction and top tier physics that affects hundreds of even the smallest objects, it's amazing particles and effects, lifelike materials and characters, and since it uses 2 Ray tracing methods at the same time, with it's already impressive rasterized solutions( one of the best SSR Implementation combined with cone traced reflections, and very high resolution cubemaps compared to other games, plus it's very impressive Voxel Global Illumination). I think it's more than worth it.

okaybutwhythough
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while you were talking about AA i was way more impressed with how detailed the destruction is in this game.

kadrank
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Aha! So it’s the diffuse lighting setting that is making the game feel worse than it should. That’s a great nugget if info.

willis
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2080 Ti, the dream. The money I don't have.

j.lucasdecastroaraujo
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A 20 second unskippable ad appeared. TWENTY SECOND. UNSKIPPABLE. ADVERTISEMENT.

davishatler
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This may be a dumb question, but what exactly is DLSS?


Edit: Nevermind, found the other video ;)

JayJay
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How can machines know logic, it's fucking amazing.

Viriyascybin
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How did you justify the purchase of the (second) fastest graphics card on the market, and why do you need such a thing?

geoffswan
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The video's all about quality and how to optimize your performance, while I'm here watching this video at 240p

TheBestElectricToaster
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Nice looking game isn't it. The ray traced lighting looks very nice.

battryacd
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Is that ghosting from ray tracing? Or TAA? I would rather play at native 720p and no ray tracing than having that ghosting.
Every time I make new project in Unreal Engine 4 I got to turn off TAA instantly because its completely horrid imo, due to the ghosting.

RolandTechnicalDesigner