Immortal Ice Assassin Wizard Build In Baldur's Gate 3 (Honour Mode Full 1-12 Min-Maxed Guide)

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Cold damage, immortality and insane utility. What could possibly go wrong when something so powerful is created? Wizards can be so fundamentally overpowered in Baldur's Gate 3 with the right setups and more importantly it's done in style. Just saying, definitely don't sleep on the ice spells in the game. They are very powerful due to their various synergies with modifiers like wetness. In addition, they combine extremely well with the Wizard's ability in particular to reach unprecedented levels of sustain and its capability to make great use of shields, counterspells and negations. In this video you'll see why and what I exactly mean with that. Wizards are a great class (with some dips) in just generally making life miserable for an enemy that has the brilliant idea of taking on an Immortal Sub-Zero Ice Assassin Wizard.

In this video we make use of various Wizard-specific mechanics and synergies to make the Wizard as powerful as possible . We accordingly go over abilities, skills, leveling, how to use your attacks, subclasses like Abjuration, races, oaths, honour mode best strategy, gear, itemizations, special combos and so forth.

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Hope you guys like this one! I definitely do, it's my favorite way to build a Wizard for sure. Insane damage + insane defenses and done so in style, sign me up.
Thanks all for supporting the channel! patreon.com/nizargg (there are written versions of my guides there as well!)

NizarGG
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Warlock level 1:
Cantrip - Eldritch Blast, Blade Ward
Spells - Armor of Agathys, Hex
Subclass - Great Old One
Abilities : Intelligence - 17 (+1 from Auntie Ethel)
Dexterity - 14
Constitution - 14
Wisdom - 12

Race - Wood Elf/Wood Half Elf or Silver/White Dragonborn

Warlock level 2:
Spells - Hellish Rebuke
Invocations - Repelling Blast, Armor of Shadows

Cleric level 1:
Domain - Tempest Domain
Cantrip - Guidance, Thaumaturgy, produce flame
Spells - Create Water, Sanctuary

Wizard level 1:
Cantrip - Ray of Frost, Shocking Grasp, Bone Chill
Spells - Shield, Ice Knife, Chromatic Orb, Longstrider, Magic Missile, Find Familiar

Wizard level 2:
Subclass - Abjuration
Spells - Expeditious Retreat, Tasha's Hideous Laughter

Wizard level 3:
Spells - Misty Step, Cloud of Daggers

Wizard level 4:
Cantrip - Minor Illusion
Spells - Hold Person, Flaming Sphere
Feat - Dual Wielder

Wizard level 5:
Spells - Glyph of Warding, Counterspell

Wizard level 6:
Spells - Haste, Remove Curse

Wizard level 7:
Spells - Ice Storm, Fire Shield

Wizard level 8:
Spells - Stoneskin, Blight
Feat - Ability Improvement (+2 Intelligence)

Wizard level 9:
Spells - Cone of Cold, Conjure Elemental

Gear:
Mourning Frost, Spellsparker/Markoheshkir
Hellrider Longbow

Coldbrim Hat
Fleshmelter Cloak
Bonespike Garb
Winter's Clutches
Boots of Arcane Bolstering

Necklace of Elemental Augmentation
Callous Glow Ring
Snowburst Ring

eliaslamsa
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Bro, I lowkey can't believe how well edited these videos are. Your build videos are just very aesthetically pleasing, and they've helped me understand the combat in the game a lot more clearly, , along with being really powerful and fun. So thanks!

maelucchino
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Ice WIZARD - GALE/Wood Elf Half Elf/White or Silver Dragonborn

Level 1 - Warlock
Cantrips - Blade Ward, Eldritch Blast
Spells - Armour of Agathys, Hex
Subclass - The Great Old One
Abilities - 8 Str, 14 Dex, 14 Con (+1), 17 Int (+2), 12 Wis, 10 Cha

Level 2 - Warlock
Spell - Hellish Rebuke
Invocation - Repelling Blast, Armour of Shadows

Level 3 - Cleric Tempest Domain
Spells - Create or Destroy Water, Sanctuary
Cantrips - Guidance, Thaumaturgy, Light

Level 4 - Wizard - Abjuration

Cantrips - Ray of Frost, Shocking Grasp, Bone Chill
Spells - Shield, Ice Knife, Chromatic Orb, Longstrider, Magic Missile, Find Familiar

Level 5 - Wizard
Spells - Expeditious Retreat, Tasha's Hideous Laughter

Level 6 - Wizard
Spells - Misty Step, Cloud of Daggers

Level 7 - Wizard
Cantrip - Minor Illusion
Spells - Hold Person, Flaming Sphere
Feat - Dual Wielder

Level 8 - Wizard
Spells - Glyph of Warding, Counterspell

Level 9 - Wizard
Spells - Haste, Remove Curse

Level 10 - Wizard
Spells - Ice Storm, Fire Shield

Level 11 - Wizard
Spells - Stoneskin, Blight
Feat - Ability Improvement Intelligence

Level 12 - Wizard
Spells - Cone of Cold, Conjure Elemental

Gear:
Mourningfrost Staff - Underdark 3 pieces
Spellsparkler - Waukeen's Rest quest - Replace with Markoheshkir in act 3
Winter's Clutches - Act 1 Esther in Mountain Pass
Coldbrim Hat - Act 2 Balthazar's Chambers in Moonrise Towers - first floor, behind bookcase
Fleshmelter Cloak - Act 2 House of Healing Morgue Gilded Chest
Bonespike Garb - Act 3 Rivington Exxvikyap
Boots of Arcane Bolstering - Act 2 Moonrise Tower Araj Oblodra
Necklace of Elemental Augmentation - Act 1 Creche Inquisitor's Chamber Display Case
Callous Glow Ring - Act 2 Gauntlet of Shar Vault Room Opulent Chest near Balthazar
Snowburst Ring - Act 2 Last Light Inn Perception Check Loose Plank
Hellrider Longbow - Act 3 Rivington Ferg Drogher

kingkongzc
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Just got baldurs gate a couple days ago with the steam sale and ive been addicted to the game. Your guides are really fun and super useful. God bless you

zuriesu
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2:09 Level breakdown
8:31 Level 1 (Warlock)
9:51 Abilities
10:53 Level 2 (Warlock)
12:50 Level 3 (Cleric -Tempest domain)
15:08 Level 4 (Wizard 4-12)
24:34 Gear

Dave-hr
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Well, I have been avidly reading all comments, posts on reddit, other builds... Al info I could get, to determine whether it goes better going Sorc + Wizard or Warlock + Wizard. I thought missing the 6th level slot was a huge miss, so I was looking for how to access it. I have tried not dipping into Cleric: I have a cleric and a bard in the party that can cast Create Water, and I want to keep my AC low, so better wear robes than armor. I would only be giving away the melee reaction and a couple of spells that my companions can cast.
Going 2 Warlock, 10 Wizard gives you the build NizarGG has developed, plus 20 charges in your Arcane Guard. Level 5 spells, but you recharge your guard freely in between fights.
Going 2 Sorcerer, 10 Wizard gives you level 6 spells, but you would need charge your guard with spells while fighting. The two spells that I find more useful are Summon Water Mirmidon (free healing every turn with huge area of effect that leaves wet enemies and allies alike for a turn - huge! - and a triple area of effect beam that inflicts cold damage), and Ice Wall (it deals a ton of damage and... well, is wall that prevents enemies from reaching you).
After playing for a while with both styles... I lean slightly on the Warlock side.
As some other people have pointed out, starting every fight with your guard maxed up allows you to do not feel any presure if you are being hit a lot, so you can use all your spells more flexibly. I have found sometimes having to cast a spell I would rather save for later because my guard was running low. The mirmidon can be cast by other member of the team.
Dipping into Cleric is not a big loss either. You don´t need the 20 charges really. I have been as low as 10 and most enemies were not able to go trhough my arcane ward. I have my cleric casting Wuarding Bond on me so all incoming damage is half as if using blade guard. And the level 10 Abjuration Wizard is no longer needed. You do loss a 5 spell slot though. So is up to you.
But all in all I thing the Warlock build works better.
Hope it helps!

sylderanyo
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Love the build! For the boots, I would probably pick those who get you immune to ice surfaces, found in the Inquisitor room in the crèche

Griffex
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Jeezus this is an OP build. I just finished monk build on balanced, and started bard on tactician. This looks unreal for honour mode, love this content!

buttkisseryk
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This is the build I sorta accidentallied into on my first playthrough. The Warlock + Abj Wizard synergy is hilarious and takes being a caster from being stupid squishy to essentially untouchable. The fact Counterspell is an Abj spell is just icing on the cake

Avoncarstien
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This video is so well-edited, props to you!! I'll add this to my list of builds I'd eventually like to try. :)

vee
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Abjuration is so underrated man. I played a fighter/abjuration wizard and was literally immortal. Most enemies couldnt touch me at all I think I only sustained actual damage on the fights against Ansur and Raphael, zero damage otherwise. And even if I took damage I also had an absurd health pool.

Morden
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Brilliant video as always! Stunning editing, and a detailed and fun build. I now have two playthroughs running your different builds and they are the most enjoyable out of all I tried. Thank you for your hard work, it’s appreciated.

solaire
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THIS is the Wizrd Tank ive been looking for! Thank you so much!!

alexandernelson
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Very nice build video and demonstration. Definitely very powerful.

I personally went Draconic Bloodline Sorcerer level 1 to allow Mage Armor, Armor of Agathys as well as Blade Ward in one singular level. You can then triple spec into Storm Cleric and Abjuration Wizard for heavy armor proficiency as well as the Storm Cleric's reaction for added lightning/thunder damage.

Raienkotetsu
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if you go 2 sorc instead, you can get agathys from draconic bloodline, and you can get more than your total stacks of arcane ward quickly by doing extend metamagic for the lock spell on a chest/container, so you get like 8 arcane ward stacks for casting armor of agathys and then extend the lock spell and instantly get liek 28-34 stacks of arcane ward or whatever your potential is based on wizard levels

fallis
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Thank's for the video Nizar! One of the best builds i´ve seen so far and definetely the best build video, very well made and with a fantastic flow, congrats!

Surfpuravida
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This video is very well made. The graphics are very well put together, and explain things in a very helpful way.

TheRealzPope
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The first build video I've seen that is actually enjoyable and well presented. As always, I wish there was just a gear list I could copy and paste.

noxix
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An early game clothing piece that’s really good is the infernal robe, which lets you cast fire shield for completely free once per long rest. It’s really good at that stage of the game, and arguably the best clothing piece in Act 1.

The problem is that it’s a reward given to you by Mizora that can only be obtained by killing Karlach, so it’s similar to the BOOOAL buff where it’s really good, but you need to sacrifice a companion to do it.

If you plan on doing an “evil” playthrough where you raid the grove, then it’s definitely worth picking up as Karlach leaves the party anyway if you side with Minthara. Wyll leaves too, so you can sacrifice him to BOOOAL for the buff if you want that too.

kevintreese