Character Development in Non-Linear Spaces: Uncharted: The Lost Legacy

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In this 2018 GDC talk, Naughty Dog's Josh Scherr provides an overview of Naughty Dog's story development techniques, followed by a detailed look at the writing process for The Lost Legacy's open-world area.

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that's why The Lost Legacy is the best Uncharted.

SirLaguna
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Really solid talk from Naughty Dog, as always.

gamedesignwithmichael
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Oh man, I had Safari Cards. Came in a branded case, looked like a green tackle box.

escapee
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Oh man, that Valley Girl language option would have been great XD

jcmclint
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9:00 Claudine is a real first name, you know...

ZoidbergForPresident
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8 hours of content - oh that was hilarious 😀 lost legacy was tight game. Even my non gamer friends happily watched me play because there was a beautiful and exciting story to see. I tell linear stories in open world environment, so this was an especially interesting and helpful talk. Thanks for sharing.

ProtopopGames
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What developers do: make a detailed thrilling story.
What i do: Skip every cutscene and don't follow the story in any way.

jx