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Paged marching cubes terrain
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I added a marching cubes mesher to my Godot voxel module. It actually started as Dual Marching Cubes taking example on Ogre, but for some reason I didnt get convincing results for the "adaptative" part of the algorithm so I decided to focus on the rest instead.
I use the same paging system as my previous Minecraft-looking videos, so this new demo has it too. However due to how "smooth voxels" work, I should start working on another kind of terrain to optimize it better, which could also handle LOD.
I use the same paging system as my previous Minecraft-looking videos, so this new demo has it too. However due to how "smooth voxels" work, I should start working on another kind of terrain to optimize it better, which could also handle LOD.
Paged marching cubes terrain
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