Paged marching cubes terrain

preview_player
Показать описание
I added a marching cubes mesher to my Godot voxel module. It actually started as Dual Marching Cubes taking example on Ogre, but for some reason I didnt get convincing results for the "adaptative" part of the algorithm so I decided to focus on the rest instead.
I use the same paging system as my previous Minecraft-looking videos, so this new demo has it too. However due to how "smooth voxels" work, I should start working on another kind of terrain to optimize it better, which could also handle LOD.
Рекомендации по теме
Комментарии
Автор

Looking great as usual! I can't wait for this to become a builtin module someday.

MirceaKitsune
Автор

Nice job! The performance looks promising :)

easyUB
Автор

its like 'from dust' game, looks cool

soundsbeard
Автор

i have a marching cube marcher written in GDscript, is the gain in performance transferring to c++?

Galomortalbr
Автор

Can the modification of this terrain be networked?

chrisxdeboy