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Introduction to WebRTC Apps
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WebRTC was born out of a desire for real-time communication without the need for proprietary software or codecs. Chris Wilson, Googler working on Chrome, visits SFHTML5 to discuss the fundamentals of WEBRTC and how you can use it to build applications. His talk includes:
• Using getUserMedia()
• Integrating WebRTC with Canvas, WebGL and Web Audio
• What is signaling?
• Using RTCDataChannel for peer-to-peer data communication
• Apps, platforms, libraries, and abstraction layers
• Security and privacy
Join Chris as he outlines the history and future of WebRTC!
• Using getUserMedia()
• Integrating WebRTC with Canvas, WebGL and Web Audio
• What is signaling?
• Using RTCDataChannel for peer-to-peer data communication
• Apps, platforms, libraries, and abstraction layers
• Security and privacy
Join Chris as he outlines the history and future of WebRTC!
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