I was paid to try and break Shapez 2...

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#realcivilengineer #engineering #shapez2
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RE: 10:15
That doesn't improve efficiency because it only routes in the direction if it's clear, meaning it'll start getting more but that'll cause it to back up so it'll stop getting them until it catches up causing it to self balance.
The original Shapez did the same thing.

scragar
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Ah yes, nothing more relaxing after a hard day's work of designing factory automation than playing a game about factory automation.

nuclearmedicineman
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21:44 that's called floating point error, the father you go, the bigger the error gets.
usually games keep the camera and the map positioned at 0, 0, 0 so that doesn't happen.

monad_tcp
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21:00 Well. You found the crazy floating point rounding error zone, or as the Minecraft community calls it, the Farlands. Congrats. 😂

TallinuTV
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18:54 - that not weird shape thats the strongest one!

manassable
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12 minutes in and Matt still hasn’t noticed the icon when placing literally anything that clearly says how many are required per full belt. What an architect.

jimmymcgoochie
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You left that miner built in the Far Lands. It will forever be taking a little bit of processing power.

K-o-R
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The UI actually will tell you how much you need of each for a full belt, just have a look in to the top right :D

thesupercomputer
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Josh for "Let's Game it out" already broke it, you don't have to, RCE.
The bug near 20:00 is a floating point bug. if you go far enough in shapez 2, it will start to glitch out due to the game using 32 bits to store the number. 1 for if its positive or negative. 7 for the exponent and 24 for the number.
the precision worsens by 2 times every power of 2 you go far away.
this is in every game that uses floats. Roblox, Minecraft, you name it.
some games do use 64 bits so it is much more precise. Minecraft still has its far lands but instead of being about 12 million blocks away, it is about 53 trillion blocks away.

mathismt
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Leave it to Matt to be utterly fascinated by how the machines move their little arms about. (As an animator, I agree, it is pretty neat to see.)

NightChime
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"half squares" ... Matt, that's a rectangle!

asaturner
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Woah man, seeing how much this channel has grown since AND how much of an improvement shapez 2 is at the same time?! Props to both, I loved seeing this channel grow

LucasPlay
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Yeah those are floating point errors... they are the enemy in any game with vast distances.
Also the underlying logic is probably fine, but the rendering of the mesh instances gets real flaky if it can't put the vertices where they belong.
There are ways around it, but it needs to be build for that from the get go or it will be a GIANT PITA to patch that functionality in.
At those distances physic engines are real fun, they constantly find new ways to surprise you.

DerSolinski
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That's a task for The Spiffing Brit usually, exited to see how's going to pull that out.

writili
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The building descriptions actually show you the number of buildings it would take to process a full belt, would be useful if you're trying to do max efficiency! Or just burn the game to the ground like LetsGameItOut lol

MultiKombo
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The most fun I'm having isn't trying to make the shapes, but trying to make my own blueprints.

Zerotan
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20:00 this is when the numbers have lost so much accuracy that everything messes up

I-am-literally-a-racoon
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0:34 Less than a minute in and he is already making a factual error. This is going great.

henke
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Now that's what I call lasting support and loyalty. Congratulations on the 4 year anniversary!

RenneVangr
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Story Time with Justin: I bought Shapes immediately after watching your video on it back in the day. Boosh!

justinnamilee