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Character Rigging in Modo | Part 5.2: Setting up an Anti-Stretch Spine
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Join Sergio Mucino as he takes you through the process of rigging a character model with props from scratch in Modo.
Character Rigging in Modo | Part 1: Introduction to Rigging
Character Rigging in Modo | Part 2.1: Joint Basics
Character Rigging in Modo | Part 12.1: Global Arm Controls
Character Rigging in Modo | Part 10.1: Advanced Deformations
Character Rigging in Modo | Part 3.6: Rig and Controls Cleanup
Character Rigging in Modo | Part 7.1: Mesh Resolutions
Character Rigging in Modo | Part 8.1: Binding the Rig
Character Rigging in Modo | Part 5.2: Setting up an Anti-Stretch Spine
MODO | Ep #1 Character Rigging for a 6-legged Ladybug
Character Rigging in Modo | Part 13: Conclusions
Character Rigging in Modo | Part 5.1: Rigging the Spine
Character Rigging in Modo | Part 4.2: Modifying the Leg Rig
Character Rigging in Modo | Part 9.1: Rigging the Eyebrows
Character Rigging in Modo | Part 3.1: Setting up an FK Switch
Character Rigging in Modo | Part 12.5: Hand Controls
Character Rigging in Modo | Part 8.2: Twist Rigs
Character Rigging in Modo | Part 12.6: Rigging Hand Poses
Character Rigging in Modo | Part 3.4: Blending the Arms and Clavicle
Character Rigging in Modo | Part 4.5: Finishing the Leg Rig
Character Rigging in Modo | Part 11.7: Deforming the Belt
MODO | Simple Piston Rig
Character Rigging in Modo | Part 6: Rigging the Head
Character Rigging in Modo | Part 5.3: Spine Twisting and FK Rig
Character Rigging in Modo | Part 11.6: Rigging the Belt
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