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Character Rigging in Modo | Part 2.1: Joint Basics

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Join Sergio Mucino as he takes you through the process of rigging a character model with props from scratch in Modo.
Character Rigging in Modo | Part 8.1: Binding the Rig
Character Rigging in Modo | Part 12.2: Global Leg and Torso Control
Character Rigging in Modo | Part 12.6: Rigging Hand Poses
Character Rigging in Modo | Part 3.2: Setting up an IK Switch
Character Rigging in Modo | Part 2.1: Joint Basics
Character Rigging in Modo | Part 6: Rigging the Head
Character Rigging in Modo | Part 3.3: Rigging the Clavicle
Character Rigging in Modo | Part 5.1: Rigging the Spine
Character Rigging in Modo | Part 13: Conclusions
Character Rigging in Modo | Part 8.3: The Deformations Skeleton
Character Rigging in Modo | Part 7.1: Mesh Resolutions
Character Rigging in Modo | Part 7.6: Finishing the Torso Rig
Character Rigging in Modo | Part 4.5: Finishing the Leg Rig
Character Rigging in Modo | Part 8.2: Twist Rigs
Character Rigging in Modo | Part 7.2: Modular Rigging
Character Rigging in Modo | Part 5.3: Spine Twisting and FK Rig
Character Rigging in Modo | Part 2.2: Creating Arm Guides
Character Rigging in Modo | Part 12.5: Hand Controls
Character Rigging in Modo | Part 7.4: Modular Torso
Character Rigging in Modo | Part 4.2: Modifying the Leg Rig
Character Rigging in Modo | Part 4.1: FBIK Solvers and Setting up the Leg IK
Character Rigging in Modo | Part 3.1: Setting up an FK Switch
Character Rigging in Modo | Part 2.5: Fixing the Guides
Character Rigging in Modo | Part 7.5: Improving the Spine Rig
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