How to Build Nightly When There is No Night

preview_player
Показать описание
In this 2014 GDC talk, EA's Josh Nixdorf shares his team's best practices for handling the source control and build and test automation challenges for globally distributed titles, such as FIFA.

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Рекомендации по теме
Комментарии
Автор

I thought this was a video on integrating nighttime into Level Design. Oh well, can't be lucky every time.

Badguy
Автор

SPOILER ALERT: There was a night after all

JamesBondNejc