S.O.L.I.D Design Patterns - Unity - Interface Segregation Principle

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Well done, very clearly explained. Thank you for the video!

beardordie
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That was a cool explanation for the ISP. Thanks!

choristorgarage
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Well done! Very well explained, this was interesting :)

remibauduin
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Very well explained, Im going for the rest of the principles, way to go!

danielvillalba
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I usually find myself dwelling on that sort of abstractions like in this case ICharacter, that's an interface with several properties, which shape basically an abstracted data structure — plus behaviour defined by such an interface's methods. I've never found if this is a proper way to architecture, neither another way without losing mocks capabilities, as they need interfaces — or virtual definitions, but that's kinda cumbersome and... brittle, I guess?

RichyAsecas
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