Top 10 WORST Balance Changes in Clash Royale History

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The Clash Royale balancing team has been working tirelessly to balance this game, but it's much harder than it looks! There's been hundreds of balance changes distributed over the years and with there being so many some of them are bound to be bad. Here are ten than I've determined to be the worst of all time!

Learn More About Individual Cards in Depth:

Chapters:
=====================================
00:00 Intro
00:32 #10. Furnace - May 2020
02:02 #9. Archers - February 2023
03:02 #8. Barbarian Hut - October 2022
05:29 #7. Giant Skeleton - March 2021
07:19 #6. Executioner - September 2019
09:36 #5. Witch - October 2019
11:17 #4. Mega Knight - February 2018
13:07 #3. Royal Recruits - July 2018
15:02 #2. Witch - November 2019
16:51 Honorable Mentions
17:26 #1. Mighty Miner - December 2022
19:33 Outro

Music List:
=====================================
Village of Beastlings Day - Octopath Traveler 2
Sunrise Whisper - Viva Piñata
Drowning Valley - Chrono Cross
Moonlight in Mexico - Jimena Contreras
Forest - The Last Guardian
Energised - Paul Mottram
Baroque II - Runescape 3
Lost Soul's Alliance - Grim Fandango Remastered
Hope in Bloom - Destiny 2
Unity - Radiarc
Melty Monster Galaxy - Super Mario Galaxy 2
Josef Suk, Serenade, Op 6 - A Far Cry
Over the Shiverpeaks - Guild Wars
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Furnace: 30% win rate
Supercell: looks broken to me

LeonelMedina-jj
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On the contrary of this video,
One of the best reworks I've ever seen was the rg rework.
A card that was hated from the very beginning that became a mid ladder menace. When the changes were first announced. Everyone was terrified because of the damage increase but I remember being excited.
When they went live. I rarely saw anyone complain anymore.

cmac
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Void nerf was very unnecessary, despite it being a popular spell, its single target damage was already fine. I don’t think it was needed

ryanasaurasisgood
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... You forgot the -november- december 2016 Elite barbarian buff. You know, the buff who made the card a mid ladder menace for 3 years or so.

N
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0:03 "except electro spirit" was not expecting that

TheBus_
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Oh wow I’m in this video for some reason

RCCH
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when the witch had her splash and first skeletons removed its not just that she was now bad, she was a completely different card. some of us liked the witch, and now she filled a completely different purpose to what we were using it for

esWhistler
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Imagine having balance changes
-Electro Spirit

amauryantoine
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Oh my god I will never fucking forget how they nerf the hell out of the Giant Skeleton death bomb was such a hard nerf to the card. He didnt need that type of nerf. Or all the times they kept nerfing the Barbarian Hut over and over and over WHEN IT DIDNT EVEN NEED A NERF. Yet they buff cards like Prince, Valk or give Firecracker a evo while she was annoying as hell and barely ever nerfing Hog Rider, Megaknight and Log.

cjleehaze
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im surpised the heal spirit wasnt included, it had a time where it did like 30 damage and couldnt kill skeletons

DavidDoesClash
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goblin machine not even getting a mention is a warcrime :ayo keep going at it in the comments its fuuun

samuelmaguire
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16:46 I like how sadly he talked about the witch being nerfed here, like the devs really hurt her feelings. She just wanted to fit in!

foxinaboxy
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I really wanna see you making a video with the worst balance suggestions from the community. The stuff ive seen from the cr subreddit is just absolutely crazy like giving the cannoneer splash, making the hogrider 5 elixir or giving the dagger duchess a 3(!!!) seconds long reload time

superturrican
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The executioner rework was probably my personal least favorite. Felt borderline unusable without tornado

lucasjensen
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EBarbs not even being an honorable mention is a war crime.

They made it a viable competitive strategy to Ebarbs > Mirror Ebarbs

azophi
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Hell yeah Gratz uploaded! Gonna be a banger!

AlessandroPioltelli
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It's very recent, but the needs to the void and demolished were completely unreasonable

Rosssssssssssssss
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Yeah, that mighty miner speed buff has got to be one of the most head-scratching decisions ever. That just about turned him into a one-man wrecking crew.

MeargleSchmeargle
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Executioner was brutally executed with that change lol I recall people being free wins because they didn’t read patch notes 😂

youtuber
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1:19 um Seth, how are we supposed to protect spawners from a spell (earthquake) that even Monk can't repel? Of course we would put at the middle area since otherwise spells and some troops can just do collateral damage on the tower while dealing with the building. Buildings that generate value over time and not for wall purposes just have to go there by default since the area where you can put stuff is small in this game

Humandefect
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