[3.4] Blender Tutorial: Soft Body Simulation Made Simple

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Learn how to make your soft body simulations work properly.
Free background images:
Cool Add-ons for Blender:

Human Generator:

Massive Cars And Vehicles Add-On:

1100 Textures in Blender:

Flip Fluids Simulation Addon:

HDRI Maker Addon:

Using these links help fund all the free tutorials.
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Cool Add-ons for Blender:

Human Generator:

Massive Cars And Vehicles Add-On:

1100 Textures in Blender:

Flip Fluids Simulation Addon:

HDRI Maker Addon:

Using these links help fund all the free tutorials.

OlavD
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there's some nasty flickering on the ball's surface, i suspect it might have something to do with the scaling, i might on a controversy topic but i believe it's wise to build to scale, ex. the ball in the example is approx 4'ish meters big, for fun i made a small test with a 50cm "beach-ball", the changes in surface flickering, animation and speed is big, might be a great place to do bit of exploration :)... again if you work to scale you can tab into a more uniformed world of 3D assets ;).

madsnylarsen
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The final movement of the ball rolling look so UNREAL. Observation is the key for good animation. This is not a real simulation.

escardod
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Hello, I did exactly as you did, but it doesn't roll for me, how can I make the ball roll for me on the stairs too, I have an old blender

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