How to Sculpt & Rig a 3D Character in Blender: Full Process in 20 Minutes

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In just 2 hours, I sculpted and rigged a fully realized 3D character, and in this video, I've condensed the entire process down to just 20 minutes. You'll see every key step I took, learn the techniques I used, and gain insights that will help you in your own 3D sculpting and rigging journey.

Whether you're a Blender beginner looking to level up your skills, or an experienced artist seeking new techniques and inspiration, this video is for you. I hope you'll find it helpful, informative, and entertaining.

🔔 Don't forget to LIKE this video and SUBSCRIBE to my channel for more Blender tips, tricks, and tutorials. 🔔

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Instagram: @LoganGardner3D
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Thank you for watching, and keep creating!
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Wasn't expecting to watch this all the way to the end, thoroughly enjoyed your process, Great character design too!

KennysArts
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This is ridiculously inspiring. Thank you.

pianoatthirty
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i need this addon in my life for real never new about it until this video truly a life saver for as my adhd doesn't like retopology very much

TwilightCreatureStudios
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This is awesome, thank you for sharing your process, every decision you made along the way made me smile!

audsworld
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The way this video just gave me hope! 😭 Thanks for sharing!

trdriguez
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Thank you for this tutorial, it really gives an idea of the whole process
Definitely inspired to create my own 3d character 🔥
Thanks 🙌🏻

NOTPROFESSIONAL
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Its too fast for a beginner like me. Hope you'll make a slower version of this in near future

Mastershifu
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Hi! This was a really nice job, i could even say simple!, not because what you sculpted is simple, but because the methods you adopted made your workflow really neat and smooth. I'm currently focusing on learning many different things and tools to be able to craft anything that comes to mind. I'm gonna tackle on character sculpting and rigging on a few weeks surely, tho i'm prepared to suffer from my own inexperience XD.

alexmazvi
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Awesome. Please release the non-time-lapsed video. Many Thanks.

vivektyagi
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youre incredible love this channel brooo

mertgulduren
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This is perfect, thank you! I just started with Blender like 3 weeks ago and the length and speed of the explanations is just perfect. I felt very intimidated by that retopo thing but I guess this options and workflow fits perfect for me, gotta try it! I just want to pose character, not animating them :)

frappedelimon
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Would love a slower version of the remeshing/retopology bit as was a bit too quick to follow. Also how are you using box select to select all the mesh and not just the bits you can see from the front?

MattPhelps
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Hello
where can i ask a question about FZRandomizer ?
Is it possible to assign a unique name to the renderer, which will be added from the selected elements?
Let's say B1H2C3 ( Body 1, Hair 2, Color 3) ?

fcuzukm
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This is a newbie question but why does it look like all your objects have a translucent box around them?

camdynthomas
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Hello! How would you go about giving the model some actual textures, as in, with UVs and the like?

valentinanunez
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will i be able to apply animations from Mixamo to any sculpt that i create? also, i don't see the link to the auto rigging you mentioned

simonsay
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im confused on the retopoligising part. when i try it it works great but am i supposed to apply the modifier because then it just makes the topology bad

AEffort_
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i honestly like sculpting 1950 style cartoon characters they have easy shapes and colors
i practiced by making felix the cat then i started making my own original characters

BlackAndWhiteScribbles
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just a quick question, do you do a manual adjusting the topology after you remesh it using the quad remesher? or just pure quad remesh result and then you just rig it right away? thank you.

Van_D
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Question! I see tuts doing repotology manually a long process, but your method is a shortcut to that, does that mean this character is not meant to be animated just posed?

thebuniverse