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Top 5 Things Rave in the Redwoods did Right #Shorts
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Rave in the Redwoods is the first DLC map added to Infinite Warfare Zombies. Here’s five things it did right.
#5: This map has the player start with a random object they pick up off the floor instead of a gun. This not only changes the gameplay, but is also a realistic take on what would actually happen in this situation.
#4: Speaking of weapons, the crossbow wonder weapons are a great concept. They’re a realistic weapon for a cabin in the woods, but have the cartoon flare of the rest of the mode, and most importantly, they’re effective at killing zombies.
#3: And speaking of wonder weapons, the Smiley is a great reward for completing the Easter Egg. It’s a unique gameplay reward that is sadly missing in most Easter Egg quests.
#2: Turtle Island has a great open space for training. It contrasts with the map flow on the mainland and also makes casual games fun.
#1: Rave fixes the biggest problem with Spaceland by not locking double Pack-a-Punch behind the Easter Egg. Now casual Zombies fans can experience the full range of the weapon sandbox without having to complete the Easter Egg every single match.
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