UE4 l Wavy Water Post Process Effect l 5-Minute Post Process Tutorial l Unreal Engine 4.26

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Great tutorial, works perfectly. For anyone interested in more colors or changing the effect based on character location:

Change Mask(R) connected to to Mask(RGB). This overlays whatever color you choose over the regular colors for a more subtle underwater effect.

Instead of adding a Post Process component to the character, add a Post Process Volume Actor to the world map wherever you want the underwater effect. Add the post process material like in the video to the actor instead of the component.

MCNeko
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I like how this can work as a camera filter type as well.

MartKart
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You are awesome, saved me so much time! Subbed.

GoatOfTheWoods
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Thanks! Simple Straight to the point and QUICK!! :)

JobiDrungus
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Can I apply this material to a post process volume for underwater effects?

captainjoeyny
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How to limit that to a volume like a cube so it appear only in the cube that represent the sea for exemple and work then only underwater (in the cube) and out its just normal ?

keeevart
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Hello, Thank you very much for this great tutorial ! Is there a way to have opacity to the shader so the image won’t be so monochromatic ?

milik
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Hello Coreb Games, how can i change the Blueprint, that we would see this Effects only under the SEA-Level and not in the whole level?

andrinSky
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Thank you! :) Can we use this in our commercial projects if we provide an original water normal texture?

chainscape
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Hi, when I move forward or back, the normal map goes very crazy and fast. It also gets tiled more the further I am away from the post process box, why?

desocrate