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Unity AR Foundation - How To Animate Face Mask Textures With AR Foundation And Shader Graph?
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Today I wanted to show you a new experiment I did by utilizing Unity Shader Graph and the Universal Rendering Pipeline. This video shows you the results of two very basic shaders that rotate 2D textures over a period of time.
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*** Support me by Subscribing to the channel as it will help me in bringing a lot more content ***
Support me in Patreon so I can keep doing stuff like this for free!
Get realtime indie development tips from me in Twitter
Subscribe to my indie development videos & game releases newsletter
Blog about Indie development and startup