C++ DirectX 12 Game Engine - [S01E01] - Creating Our First Window

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Hello and Welcome to Olympus Mons Tutorials!

In this episode we will begin by setting up our project and creating our first window.

This series will go through different aspects of c++ Win32, DirectX 12 Graphics API and many more as we strive to build a C++ DirectX Ready Game Engine.

Chapters:
0:00 - Intro
1:05 - Project Folder and Icon
2:42 - Creating an Empty Project
3:52 - Visual Sudio Standards
5:58 - Project Configurations
9:50 - Creating our Entry Point
12:35 - Creating a Window Class
21:45 - Displaying our Window
29:09 - Message Loop
31:18 - Our First Window

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Discord:

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And feel free to drop a comment!
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Dude i've been looking for this for SO LONG, it is really hard to find someone with your experience that is willing to teach the masses for free, i really hope that more people see your content, even tho hundreds seem to already enjoy it, anyway this comment is getting too big, a huge thank you for the great content, and much love from Brazil :D

rafaeu
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I love the background ambience. Feels like I've been sent of to a far off and forgotten space station to learn this.

ht
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I am just gonna say: THANK YOU GINORMOUSLY! There are no tutorials online for a Visual Studio 2019 DirectX 12 game development. And I am by no way an expert. So Thank You!

thenewsonatrain
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3 years later still waiting on rest of tutorials :]

DragonSephi
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Really hard to find tutorials with Visual Studio on YouTube so for this kind of stuff I always find it hard to do. Thank you for this tutorial!!! :)

byzantiumgaming
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awesome. i love how you take it from the begining. ive been programming 25 years and didnt know that !

thebasicmaterialsproject
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I always wanted to create my own experiment program.
Since the experiment required strict control of the system's temporal delay from keyboard input to display, I wanted to create my own window and graphical presentations for my experiment.
This tutorial kindly described the basic info of the program.
I can't tell how I am thankful for this. Your explanation was so clear and easy to understand even I have no knowledge about the code. SO nice that this is free

kimjunhui
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wow this guy is a machine.. i am just learning c++ and visual studios and i have seen other people make windows with python or pygame but not c++...im glad you are doing this video tutorial. i will be trying to follow along but this is way over my head.

myownthoughts
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I'm also working on a DirectX12 Rendering Engine so this videos is something that I'm looking forward to. One of my main struggles was finding the best way to handle Descriptors and Resources to maximize reusability. I'll love to see how you are going to tackle the problem.

MrBooghyMan
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Очень круто! Надеюсь следующая серия скоро выйдет.

aidarvakhitov
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im getting excited!! gonna make my game!!!

magnuswootton
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Thank you very much! Everything is working here!

ademitoeae
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Nice work! I love how you explain the concepts along the way.

nivedmorts
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Thank you very much. This is exactly what I needed as someone new to Cpp, DX12, and wanting to make a game engine.

DemianCorvus
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The best tutorial about dx12 I have ever found!!! really appreciate it!!!!

grandpabazi
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I love the accent. Fits so well with the tutorial. Not trying to be racist but reminds of me Captain Price.

ashj
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Thanks for this. I just started looking into making a game engine and this helps.

MapleBaconator
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this is high quality stuff it `s progressing through details expaining them and the reason why they used plus white man speaking clean english

lattehour
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Thank you, I spent a lot of time looking for something like that, thank you. Learning by reading books is a bit problematic in my case, as some of those examples were explained in theory. + 1 new subscriber, I hope you are doing well in your career.

catalysttv
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THANK you for the theatrics too < Love the sound . reminds me of aliens show

joshuablackmon