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C++ DirectX 12 Game Engine - [S01E01] - Creating Our First Window
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Hello and Welcome to Olympus Mons Tutorials!
In this episode we will begin by setting up our project and creating our first window.
This series will go through different aspects of c++ Win32, DirectX 12 Graphics API and many more as we strive to build a C++ DirectX Ready Game Engine.
Chapters:
0:00 - Intro
1:05 - Project Folder and Icon
2:42 - Creating an Empty Project
3:52 - Visual Sudio Standards
5:58 - Project Configurations
9:50 - Creating our Entry Point
12:35 - Creating a Window Class
21:45 - Displaying our Window
29:09 - Message Loop
31:18 - Our First Window
Github:
Discord:
Patreon:
If you would like to donate and support, please find out Patreon details below:
Please subscribe and like
And feel free to drop a comment!
In this episode we will begin by setting up our project and creating our first window.
This series will go through different aspects of c++ Win32, DirectX 12 Graphics API and many more as we strive to build a C++ DirectX Ready Game Engine.
Chapters:
0:00 - Intro
1:05 - Project Folder and Icon
2:42 - Creating an Empty Project
3:52 - Visual Sudio Standards
5:58 - Project Configurations
9:50 - Creating our Entry Point
12:35 - Creating a Window Class
21:45 - Displaying our Window
29:09 - Message Loop
31:18 - Our First Window
Github:
Discord:
Patreon:
If you would like to donate and support, please find out Patreon details below:
Please subscribe and like
And feel free to drop a comment!
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