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Ray Tracing Game Engine With DirectX 12
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This is my first attempt to create a ray tracing game engine. It was created in 4/5 days using DirectX 12 Graphics API in Visual Studio, programmed in C++, HLSL and a lot of patience. The engine at the moment uses only 4 types of ray, basic ray, shadow ray, reflection ray and refraction ray, with a maxmimum of 4 bounces per ray.
Configuration:
No normal maps
No antialiasing
Anisotropic Filter x16
Texture Filter: Bilinear
Screen Resolution: 1920 x 1080
Configuration:
No normal maps
No antialiasing
Anisotropic Filter x16
Texture Filter: Bilinear
Screen Resolution: 1920 x 1080
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