How to make an Auto Material in Unreal Engine 5

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How to step up Landscape Auto Materials in Unreal Engine that blend layers based on surface angle and height. #unrealengine5 #ue5 #unrealenginetutorial #environmentart

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Thansen for putting in the subtitle, node names ect🎉

thomaswindfeld
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I think we can use similar logic for type of plants should grow on certain areas using PCG. Your suggestions please.

issacdhan
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this is exactly i was looking for.i just watched your tutorial on mobile and then subed you and opened on my pc to watch more.and this poped up.thankyou.im also looking for optimizations as well if you have tutorials on that?inventory? ingame build system, money/health/lolzzzz keep it comming.

madwarbit-wb
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Thanks for explaining node maths operations, people making tuts never do that

etienne
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Can you make auto material based on the default grey grid checkerboard but with grass, rock, snow two color parameters?

FPChris
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thank you so much for your lessons, especially the PCG and landscape lessons.
Also I like the music in background, could you please give me the name of it?

AhmedAbdullah-tn
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Hey!
Is there a way to use the Landscape Grass node to spawn Meshes according to the layer inside the Material. I have tried it for hours but it doesnt really work. It displays the correct Material based on the angle, but it only spawns one type of the Landscape Grass.
Thank you in advance

Gurkensammler
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Hello !
With an auto material like this, how can we use the PCG, so that certain Meshes are generated according to the "layer"?
I have an auto material, and I was wondering this.

mannot
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Love your content :) One probably stupid question I have is the following one : when designing a world with several biomes, do you work on one single map (square) and mix everything there or do you work on several smaller maps and find a way to "merge" them?

blackrachmaninov
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I used landscape layer to define where to put roks, trees, clifs ... in my PCG, but with automaterial it works like there is only one layer so it works no more. How do I fix it? I found out to use "Runtime Virtual Textures (RVT)
Runtime Virtual Textures allow you to store data about materials and their distribution on the Landscape into a texture, which can be read by other components (such as the PCG Graph)." Do you know anythink about that or do you know a different aproach?

Also I want to thank you for your content,
very helpfull and high quality.

LukášJůza-yb
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How do you paint on top of an auto material?

keenefx
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What if I want to add more like dirt between the grass and rock, and sand on the bottom like snow is on the top?

astralstormgamestudios
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I followed this one, created a MI of the material, but there are no layers popping up in landscape mode to create layerdata info from, any help is appreciated?

LanciaSiluri