How to use Animation Transitions (Unity Tutorial)

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In this Unity game development tutorial we’re going look at how we can easily control when to transition from one animation to another from our scripts.

We’ll see how we can use animation transitions to make a character transition from an idle animation to a running animation when it starts moving.

The project is available here:

The final script is available here:

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00:00 - Introduction
00:45 - Getting a rigged character from Mixamo
01:24 - Adding the rigged character to the scene
03:12 - Adding an idle animation to the character
04:52 - Adding a running animation to the character
06:03 - Transitioning from idle to running
07:21 - Controlling the transition from a script
09:30 - Conclusion

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#KetraGames #LearnUnity #UnityTutorials #UnityTips
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You are amazing. I haven't found any other tutorial that explains every parameter in a component like you do. For a newbie like myself, you are a beacon of hope. <3

mared
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I've seen several tutorials on this, but none were as clear and on-point as yours.. Great job!

imrsvhk
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I think you are the best instructor I've seen. Everything done is explained and detailed without being boring or confusing.

bobjustus
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thank you so so much for these videos! i have been following this series and i was so stuck on animation this fully opened up my eyes, your way of explaining even the simple functions makes things much much easier to understand. thank you so much!

AvadaKedavra
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Didn't know It was possible to explain Unity animator and Mixamo essentials so well in 10mins, keep up the excellent work, subbed!

Ztickz
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Thank you so much, Ketra! Your tutorial is easy to follow. I managed to move character with animation based on their states with your tutorial!

VsioNeithR
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Bruh the simplest way and the most effective way is just explained by this amazing human being

hwanginYouppa
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Amazing, I used to crack my head over the exit time and duration, but you explained it with just a few words and I understand instantly, really. Thank you!

duyvo
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my player character is a sprite (but in a 3D project, think Paper Mario), so I need him to be able to switch into 4 different idle and walking animations depending on the direction he's facing. I'm not quite sure how to do that yet.

edit: I followed your video, "Movement using Gamepad and Keyboard (Unity Tutorial)" as well as Velvary's video, "How To Animate Your 2D Character in Unity" then had GPT rectify parts of the code that didn't mesh well and it's working beautifully! exactly as intended. the sheer simplicity of the code from your video helped a ton with making that work in my favor. very easy to follow and make the appropriate changes to. and I implore anyone to watch BOTH of these videos in order to achieve the "paper" effect of having sprites in a 3D environment. there are tutorials on that specifically, but I personally didn't find any of them helpful.

Just_Some_Yonko_With_A_Beard
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This is amazing, thank you for explaining everything so quick and understandable! <3

lyannjohnes
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You're channel is my go to for unity tutorials, so thank you so much.

thatonekid
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Liked this, simple and straight to the point, but you also explained what you were doing

shingAMarie
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Your teaching style is impeccable! Subbed

akisey
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Awesome tutorial! Straight to the point and easy to follow.

tamasorvos
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Lovely tutorial! I needed just this one!

thescribblersdiary
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Thank you, such a clear and concise tutorial.

rezs
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Thanks for good and easy to follow tutorial! I've been messing with Unity in the past but this is the first time everything actually worked, I'm really glad about it. : )

RaikageV
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Thank you so much for this tutorial, it really helped simplify everything!

ianfavreau
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I love the format of your tutorials really helps me understand whats going on at all times.

irl_sonic
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This really helped me. My animations were walking so far and then jumping back. Thank you

castlecodersltd