Mega Man X Analysis - Game Mechanics - Part 1

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I analyze the game mechanics of one of my favorite Super Nintendo games, Mega Man X.

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which is one thing i really liked about this game - it lets you think outside the box to find solutions like that, or like using the charged rolling shield in that elevator in boomer kuwanger's stage, which you did show. or using the charged shotgun ice to get a higher/farther jump or for an alternate solution to kuwanger's heart tank, for example.
megaman, and especially x, always felt to me like their strong point was their versatility, and how creative you can get with what they have. ^-^

nitronzx
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Keep in mind that this was the first video in a series of many about this game, so if I didn't mention something, it doesn't mean I won't later. Thanks for the suggestions about what you'd like to see though. I completely forgot to mention the limits for the number of shots on screen. I don't know if I'll ever talk about math related to movement, but it's a good idea to talk more specifically about how the movement is designed.

explodingrabbit
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4:48 "he does this thing where he kinda blows you"
I'm just going to assume that wasn't intentional.

Shoegull
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one thing that was mentioned was, having the ability to simply hold down dash to do wall-dash-jumps. they did actually add that in one of the sequels as well as the ability to do the normal dash-jump by holding the button as well (leading me to a few runs of bunny-hopping stages holding dash, lol)
as well, a solution/tip for the vertical sections, especially that one in sigma's fortress, is to use the charged chameleon stinger - it makes you invulnerable for a short time, perfect for that part.

nitronzx
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Being a little relaxed can be okay too, and it's kind of relaxing to watch that way. I'd say doing the videos in whatever way is comfortable for you is probably the best.

Mitsukara
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Thanks for the interesting comments. The versatility does seem to be a great strength for the series. I'll make a note to point that out in one of the future videos.

explodingrabbit
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I like the way you talk now, very calming, Easy to listen to.

FreedomsResNovae
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A few things to point out...first, they actually let you hold the dash button to dash-jump off the wall starting with X2. And when I checked the power of charge shots in X1 once, the half-charge does 3 points of damage and the full charge does 4. (I believe the full charge was upgraded to 7 points of damage in later games.) Although...I didn't know the uncharged dash shot actually did more damage to bosses, although I knew it damaged normal enemies more.

SteamLightningArcane
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You pointed out a lot of details I always just took for granted. Good to know that's the stuff you're paying attention to while making SRS. It'll make the game feel polished

RoseMeronym
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Thanks for understanding! I'll see what I can do to sound more enthusiastic for other people though.

explodingrabbit
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Mega Man X - definitely in my top 10 favorite SNES games.

MetalSmasherGaming
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I wish the video focused more on how the game actually works than what it does. I'm trying to get into video game designing--so if you could talk about that in part two, that would be great!

ScottsShots
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More games mechanics please! That was awesome!

Will you do another game after the part two?

EcoDivertissement
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Don't worry. I'm not going to sound fake. I'll do the next one as if I'm talking to someone instead of just reading off facts.

explodingrabbit
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I don't understand what you're asking. Everything I'm talking about is directly related to game design.

explodingrabbit
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Yes, this video is done by "real" or "default" Jay, but I'll work more on being the persona I usually am on camera. Thanks for the feedback.

explodingrabbit
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While it's cool, I think that you need to put more emphaisis on the ideas.

Also, did you write a script for this? I can understand if you want to take it casually (Nothing wrong with that) but sitting down to write something is helpful fo rgetting the thoughts in order.

otakuoftheday
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I was just typing basically the same thing; the invulnerability afforded by the charged Chameleon Sting is the ticket to those wall-jump sections with lots of enemies. I would even go as far to say that those parts are tailor-made for charged Chameleon Sting.

DriftSpaceZero
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Mega Man X was my first game, ever. When I was a kid, I was able to do the dash+jump+shoot all with one finger, that is no longer the case. I've adapted a style the places the tip of my index finger on it's side on the dash button.

Also, it warrents mentioning that the Mega Man Zero series places the dash button on the L Button for default. Just in case you didn't know.

Discocola
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I don't think it has to be too crazy. This was a cool insight into what you think of games.

pdbedlion