USELESS Features in Nintendo Games | Fact Hunt | Larry Bundy Jr

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Fact Hunt: The Book is now available from Amazon!!!

For as innovative a company as Nintendo are, a lof ot the additions and features they put into games are either never used, or worse completely useless. Guru Larry takes a look at five such examples...

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#retrogaming #nintendo #gamefacts
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Next week on Fact Hunt: Billy Mitchell files Lawsuit against Larry Bundy Jr.

LegoDork
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The real victims are the dozens of Virtual Boy owners. They waited patiently for the official link cable, hoping to find a companion in their red and black hell, only for Nintendo to abandon them.

StringFuryGaming
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I love how Rare is pretty much the star of this episode. Just goes to show you how creative the team was in trying to push the limits of the hardware they worked with and provide unique experiences for players. It's a shame so much of their work went unrealized. At least Stop N Swop was repurposed into something in Nuts & Bolts for the Xbox 360.

Gatorbox
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The repeated Billy Mitchel jabs made me question if Larry cleared out his creepy hate shrine to Peter in his closet and moved on; but Larry came through for us in the end!

buddyzilla
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7:10 one minor correction on that detail, Larry. There were Spectrum ROMs in the GoldenEye ROM data, 11 of them in fact (10 Ultimate games and the Spectrum 16k monitor program which is needed to boot into them), but what Rare and/or Nintendo did was they broke filepaths in the emulator register to make it so that even if you used a Game Shark to access the Speccy emulator within GE, you still couldn't access the ROMs. This technically means that every GoldenEye owner, including yours truly, has full legal access to Sabre Wulf, Atic Atac, Jetpac, and seven other games Rare made back then assuming you know how to dump the GE ROM yourself and extract the Spectrum ROMs from that.

DurradonXylles
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OH. MY. GOD. I actually own Perfect Dark, Pokemon Stadium AND a Game Boy camera!
Are you telling me if it wasn't for some fear of public outrage I could have been running around with a picture of my nutsack with googly eyes stuck on for a head?! I feel like I've been cheated out of a precious childhood experience!

PrototypeSpaceMonkey
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I'm amazed the "left hand on D-pad side and right hand on control stick" position for the N64 controller was not on this list. I remember that being shown as one of three different orientations that could be utilized for various titles on the N64. Then again, there was ONE game I remember that actually used that orientation, and it was for one of the few minigames that were available in Pokémon Stadium.

SapphireDragonDX
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Rare also had the idea of having you to remove and click in the Rumble Pack in 007 to reload your gun. Nintendo nixed that idea too, afraid of damage that could result from quickly removing and inserting the Rumble Pack often and quickly

jdb
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I remember getting all the Eggs and the Ice Key in Banjo-kazooie, there are really long codes to use in the sand castle to unlock them, I remember reading Rare Witch Project and combing over the unused content of Banjo.

JoeyJJ
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"If you aren't British or not born in the 80s"
Larry I watch you, I have nightmares about the zx spectrum

scoutdy
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The Rare stuff all just feels like developers having fun and experimenting - "I wonder if we can let you play games within our game", "I wonder if we can find a use for this quirk of the N64", "how many of these different gadgets can we plug into each other to get results?"
No wonder it feels so utterly bizarre in the current state of the gaming industry where big-budget games are as soulless and inhuman as possible. Nowadays this sort of experiment would be done by one guy in his bedroom and be a brief novelty headline for a week, like that guy making Portal on the N64, or that dude who was playing video through an NES.

AllTanuki
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that "Stop n' Swap" story is extra hilarious when you consider that the console that was the direct result of some infamous Nintendo fuckery (the Sony Playstation for the three people that don't already know) not only allowed disc swapping while the game was still running, it was a necessary feature for games like Final Fantasy 7-9 (games too big to fit on one disc) and the Monster Rancher series (games similar to Pokemon, but you could put a music disc in the system to semi-randomly generate a unique monster)

theunwelcome
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Rare's use of the RDRAM hack probably wasn't simply an oversight on the transfer pack, but a clever way to make a customer feel like they're breaking the rules. Doing something they've been told for years they're not supposed to do.
And you know what? That would have worked on a teenage me.

Chad_Thundercock
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9:22 I got so distracted by that hilariously embarrasing clip of missing the musical note like three times, I had to rewind like 10 seconds to remember what was being talked about. I'm still chuckling.

Akwatypus
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What's all this then? Billy Mitchell's the new Peter Molyneux? Three Rareware games? An ACTUAL Peter Molyneux gag? Jesus what has gotten into you Larry?

AnonymousFrogNG
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Glad Billy Mitchell is getting the Peter M. Treatment in these videos

goat
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So, uhm, I watched the whole damn Star Trek commercial at the beginning, waiting to find out how it was a "useless feature". Yup, I'm pretty damn dumb.🤦‍♂️🤦‍♂️🤦‍♂️

TroubleToby
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Fun fact: You can still put your face in a 64 game. Sim City 2000 64DD, to be precise, but it also requires the 64DD, Japanese GameBoy camera, and 64DD games. Stop Skeletons From Fighting did a video of the process. It's pretty interesting, and definitely convoluted.

punkocto
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Me while listening to promo and folding laundry: "Hmmm, this sounds pretty decent."
Larry: "...available free to play on IOS and android"
Also me:

ThEjOkErIsWiLd
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That Billy Mitchell looks like a full sized Peter Dinklage.

kri