Convert an SVG to a Clean Mesh in Blender #shorts

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A quick overview of how to convert an SVG into a cleaned up mesh in Blender. (The reason to make it a mesh instead of just extruding the SVG is so you can modify each surface on the mesh)

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It's still ngons so it doesn't work for a number of situations, but if you want this for simple 3D text, you could skip separating them and just select the triangulated geometry and click Mesh>Cleanup>Limited Disolve. It automates this process in the video with 1 click.

Or just import as SVG and use extrude under the Curve>Geometry panel in the properties section. It would also give you the 3d Shape without having to convert to a mesh.

Psyda
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THIS IS THE FIRST TUT, that explained it correctly. Everyone else stopped at convert to mesh! THX @MakeArtWithoutTalent

landolabrum
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Brilliant! The simple and fast solution, thanks for that!

grizzlybeaver
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Excellent tutorial, quick and straight to the point. I never thought an educational video could be condensed into a youtube short, but you proved that wrong! 💯

Dnysus
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Don't know why you don't have more subs tbh that was spot on!

eddiewhatson
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This video and this comment section is pure gold, so many great tips. Thanks everyone and you, creator!

BUdJohnson
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Loved this. It answered the question I had as well as showed some of the ways to "do it right" by reducing the poly count! I'm hoping to use this to get into making motion graphics in blender. Thank you for the video!

queenofsquiggles
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Why you want to reduce the faces and edges? Yes it looks cleaner. But the verticies count will stay the same. And you create problems with ngons wich might be problematic with shading and smoothing. For extruding you can just select all and hit "E". For what cases is it useful to do that?

SkaOArts
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This is fantastic! Thank you so much. A bit fast and small screen for an old guy with bad eyes. But wow! Really hits the nail on the head.

One question for the experts: I can't bevel the result. Converted to mesh. Dissolved faces. Extruded. Bevel does nothing (using modifier or other methods). Please help! Thank you :-)

CaptainAlexander
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Am I missing something here? Why not load the SVG, go to Data - Shape - Fill mode and set to none? Then convert to mesh, fill and extrude...

pandmo
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this just cuts triangle holes out of my model 😥 i just cant find any videos that can help me

josolo
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thank you so much for the tutorial. i get everything right, but the part where you dissolve the faces on the b is to fast for me :) i scrubbed through frame by frame but i don't get what you do... and i cant seem to get it right in my blender file. could you please tell me how you dissolved the faces around the holes in the letter b. thanks a lot

biens
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I dont understand what it meant to make the "B" into 2 face that can dissolve, it looks like it has 3 faces

RazzBurryPremium
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Meanwhile zbrush-- just crease, zremesh(keep creases, freeze borders, same, adapt). Boom, done

Vladislavaklyma
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I can import an SVG in Cinema 4D and have no need to do any of this. Blender needs to catch up.

mach
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When I extrude it, there is unnecessary edges on the side of my svg ):

hdgrimey
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Se euxaristw maga, maga, maga, aderfe, paixtara, skyle maure

benneton_etsi