Learning Pico-8 In One Day

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make sure to use that link^ or udemy takes 50% of the sale

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"I don't want to do pathfinding so I made ghost that don't collide with walls"
Ah yes, game design.

ilyasb
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I do really like the pixelart code editor :P It can be messy and not convenient but it looks *beautiful* . :)

shulkyofshulkor
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I'm convinced 3:26 was intentional :P

sohamkane
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this was really cool
it sounds mad limited (duh lmfao), but it's still a really charming lil thing

crunk
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I learned how to use Pico-8 a couple months ago while doing a rogue-like game jam. I would love to see some videos about it! Just so you know, setting up an external editor is actually really simple if you use Atom, as it has a downloadable structure for Pico-8's language directly in the program. As well, if you open up Pico-8 from a CMD window, you can call the function PRINTH() and it will print debug strings to that CMD window!

DeepFriedOreoOffline
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spit out my milk at “fun features like...16 colors”

inuinuinuinuinu
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I've used the color pallette of pico8 more times than I can count. Always thought their code editor was neat but ill stick to GMS2.

DOMINIKUN
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From only hearing about it occasionally, I was under the impression Pico-8 was a legit oldschool engine - got the bundle, never noticed it - thanks miz

partiallyk
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Making animated objects in P8 can also be done like this: Make a table for each animation, make a animation speed number (for example 0.2) then add the animation speed to the animation table index until the index is at the tables highest index + 1 or higher. Then change the sprite variable to match. It's way easier and saves characters and tokens.

ThatKolehmainenGuy
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F for godot. If there is one thing i look for in my game engine it is inconvenience

BrannoDev
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Its amazing to see how such a limited color palette can be used to create such good looking visuals!

_georgesh
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I didn’t even realize that Pico-8 was in the bundle. I saw the DragonRuby engine in there and have been thinking about trying that out but definitely need to try this out too. I need to go through at some point and just try all the different engines in that bundle.

tazmenroach
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>dislikes Lua

Aw man, I love Lua. I started with making text games in Excel's VBA stuff and Windows Forms (through Visual Studio obvs lol) in highschool from boredom during classes, and never found a programming language I liked until I found Lua. The tables stuff just makes way more sense to me, and there's just enough "straight forward" features that I don't get too confused no matter how complex the code I'm looking at gets. Tried python once and had no idea that having something tabbed over one too many times would cause it to crash lol.

It definitely gets people laughing at me when I bring it up but as someone who's a hobbyist coder and an artist first it's been a godsend for 2d work for me. Maybe all Lua programmers are weird or something.

cpunching
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"pico 8 uses lua"
i think i saw you use += which is not in lua so it has to be some modified version

"my least favorite language"
>:(

apestogetherstrong
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The PICO-8 and Fantasy Console discords are good places to just check into every now and again to see amazingly pretty stuff just grow through update gifs and such

arlwiss
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Smooth, to the point and informative. Good video and didn't waste my time. ✔💯

ututat
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this game logic makes so much sense to me coming from retro console programming

JaseyStudios
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Some assembler like language would be much more interesting for this type of console and it maybe be more convenient than lua

Edit: on second thought, C would be more comfortable than asm or lua, also it would be more easy to include especially with tcc (tiny C compiler)

leastexpected
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The fact that you have to do everything in code is awesome. Drag-n-drop interfaces cluttered with menus and buttons should be punishable as a crime against humanity.

delphicdescant
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I had no clue Pico-8 was in that bundle!!! Thank you, I'm getting it now

jamesl