When NPC realize attack indicators are bad for them

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Josh Strife Says is the official Twitch clips/Highlights channel for Josh Strife Hayes. This channel features Best Moments of Josh Strife Hayes, Best of Tangent Tavern Podcast with Callum Upton and sometimes clips from Session Zero DND Group which Josh DM's (Dungeonmaster) for players RageDarling, BillieTrixx and Callum Upton. Josh often talks about multiple MMORPGS like World of Warcraft (WoW), Final Fantasy XIV (FFXIV), Guild Wars 2 (GW2), Runescape (RS3), Old School Runescape (OSRS), New World, Diablo, Path of Exile, Tera, Otherland and other games such as Skyrim, Oblivion, Dragon Age. Some of the best content of Josh Strife Hayes is his React videos with Asmongold reacts and Zepla.
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the level 120 NPC is so supportive:
"You know we'll give it a go"

shadedmoon
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I love how stunned NPCs are to realizing how much better things can be for them in these shorts XD

Jason-jiql
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I love the lore that the bosses were the ones responsible fot every attack indicator all along

bilegttsolmon
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The most unrealistic thing on this video is the boss listening to positive constructive feedback and being willing to adjust.

phatewolf
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One flash RPG I played ages ago had the first five big bosses in the world of fire or whatever have these big red with everything else highlighted in green or blue. Those are the attacks that'd oneshot you. The final boss even had a bunch of moving fire walls that boxed you into a small green rectangle that you had to stay inside as it moved around the map, everything else was made of "I do 40% of your max HP every second" red highlight.

Then we got to the world of earth. First boss, a giant tree monster, has a big green circle appear with the rest of the stage covered in red. Aight, same kind of deal as the fire demon, safe zone surrounded by death. I stand in green circle like a good little pavlovian cat.

VINES ERUPT FROM THE GREEN CIRCLE AND KILL ME BECAUSE THE COLOR INDICATES THE ELEMENT OF THE ATTACK AND ARE NOT CONSISTENT, THE SAFE ZONE IS HIGHLIGHTED IN A CONTRASTING COLOR.

CaTastrophy
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A few minutes later "why do I hear boss music we're supposed to be the boss"
Darksouls player walks into the building

nathanc
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I like how in FFXIV its said that the echo is the actual reason why our character can see the upcoming attacks.

Swerg
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Runescape npcs:

"Not only do we not telegraph our attacks, but if we've merely *started* the attack animation, it's too late to pray."

TheLrdfSpace
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That's quite the subtle ref between normal and savage difficulty in ff14

alessandroseverino
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Every raid boss/game villain: Let him cook

NordicDragon
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If dark souls enemies didn't telegraph their swings:

TheInstinctWithinV
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The NPCs are becoming self-aware. This is the AI apocalypse we were warned about

mandolorian
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Npc: Welcome to Dark Souls.
Them: Hardy Daddy.
Npn: ohhhh....you are that kinda player.

Onibyron
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Lv 120 & Lv 70: Why didn't we do this before?

*Sky cracks open and both look up*

Game dev: *holding a bat that says "bugfixer/nerfer/patcher"*

Lv 120 & Lv 70: Oh, I forgot about that.

darkursrike
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-“and then they became the first dark souls, and the rest is history”

yomliciousYomling
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I always thought of it more as "the heroes training has shown them where the enemy is going to attack" rather than the villain themselves shining a bright color. Irl, people do this all the time. We can see where people are reeling back, we can predict where people will attack, where from, etc. We just may not have the speed needed to react in time

fasmir
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"what if, we didn't do the red thing?" And my mind immediately went: oh like dark souls

GreysunPhoenix
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"That went really well." LOL!!

crapshot
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I love how this entire series is just how dark souls was created

beastman
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The level 70 NPC was the level 5 NPC from last game, and he's being built up as the trilogy's true antagonist for the third.

DillonMeyer