Star Wars Galaxies: The Patch We Didn't Get (MMORPG)

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Star Wars Galaxies went through 3 major eras. Pre-cu, CU, and NGE. But the CU as we know it was almost completely different.

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I unlocked jedi right before the CU came out in early 2005. I actually enjoyed the CU for the short time that it lasted, because I played a hybrid Teras Kasi Jedi with a lot of jedi healing and enhancement skills and during the whole summer of 2005, I spent my time fighting bhers that I got my pvp rating score up wicked high past 1800. I found early on in the CU that you could do Force Run 2 and use your fists and the damage wouldn't be mitigated down, because your fists weren't seen as a weapon. Therefore, I went over 3 months without dying to bhers and I was pretty unkillable to them as I always had some holocrons to replenish my force if my situation got dire. That summer of 2005 was a fun time to me as a former bher who became a jedi on Bria. I used to be the guild master of the bounty hunter guild, Bounty Hunter Society, so having all of my old friends turn on me and try hunting me down was fun as hell.

soysaucehairdye
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John name brings back a chilling feeling in my spine

jyralnadreth
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"I have depression" - John Smedley

Joachid
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CU1 was originally billed as the CURB: Combat Upgrade Rebalance.

dividedbyzerotx
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After watching this video again while on a diet, all I can think about is eating ham now.

AdventureGameHotspot
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NCSoft recently brought City of Heroes back from the dead by granting an emulated server the official license to the game, allowing for CoH to rise from the ashes once again. Imagine SWG and Vanguard SoH getting the same treatment + also adding a little facelift and some new features and expacs. I'd buy that for a dollar! Liked and subbed.

eqrelaxation
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The command queue and chatting during combat is definitely something I missed after the NGE. We noticed many people that left after CU, to be returning, after the initial upset, right before NGE killed the game entirely. So, I feel that given time, the CU would have worked well.

Anachroschism
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the exceptional and legendary weapons were an end game. Took me 2 years to find a 2000 max damage bowcaster, which was completely useless, EXCEPT against Jedi in PVP, having no armor so Strafe 2'ing them would one hit incap them if a hit landed. It was doing 10k damage per hit in PVP against Jedi. :D I miss Pre-CU.

mapiasal
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I miss the original. I played it when it first came out and then the add on Jump to Lightspeed. Was an awesome game until they EverCracked it. I loved the customizability of chracters progression and that you had to unlock Jedi/Sith character through actual effort. My two mains were a Teras Kasi Doctor and a Sniper Bounty Hunter. Was also nice to have macros that you could program your attack string into for better game play. Grinding materials was a pain, but customizable houses were great.

robertfergusson
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Hi rommi, thanks for the nuanced breakdown. It's nice that years later, we can discuss changes in a more thoughtful way. I recall most discussions in 2005 being more like flame wars.

What's the deal with one-shots and squad leaders? have you discussed this before?

JesseLH
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these devs worked so hard - truly great men

grodius
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CU was a shock to everyone which was the biggest problem, but it was definitely a step in the right direction. After the initial shock I think most people got used to it and started to enjoy it, but then they ripped the rug out from us again with NGE. I think if the CU was properly advertised and explained and stuck with, SWG would've been a much better game.

thirdbase
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Although it got a lot of hate, CU was actually really good. When musta came out, PvE content was challenging and fun to do.

spawnswg
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John Smedley? now that's a name i haven't heard in a long time...a long long time.

Malmes
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What do you mean my guy. H1Z1 was the game SWG players could call home.

Anyways, that HAM system is the one we had during beta 1 and 2. They scrapped it going in to beta 3 and gave us the 3 pools. It still worked the same but it was more of a background thing. I prefer the original system. One was the health. One was the resource. One was the regen of the resource. You could black any of the pools but the incap only applied to the primary pool. We used to black the secondary pools all the time just to be assholes. No need to kill someone and send them to a clone center when you could just black them and make them 100% unable to do anything until they healed those pools.

As a funny side note, those secondary pool attacks which targeted body parts, could also be used to attack a person's armor directly as well. So we'd break your gloves or boots and then make you useless until you healed.

WalkMrJ
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Probably one of the best games I've played

aias
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What got me the most was the stubbornness that SOE had in keeping the NGE after almost everyone left. I don't know what kind of business plan they had, but it was the wrong one.

Snipersight
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Having played in all phases of live, I liked every phase in different ways. NGE toward the end was actually really fun.

nickm.
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Off color remarks and harsh judgements? I’m already there

AdventureGameHotspot
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But what about the Drag Queens? Any hidden mention of that?

Amksed