You are WRONG about game engines.

preview_player
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Everyone is making videos about game engines. Everyone has a very different point of view about this. But does game engine really matter? NO! THE GAME DOES.

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This needs heck lot more views than it currently has !!

AshT
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It really does not matter which game engine you use but if you are a beginner and have no idea about software I would suggest you to start with Unity. C# and unity is easier to learn compared to Unreal or any other game engine. Unity has amazingly big community. You can find anything you search on the internet about c# and unity. Thats why I always recommend to start with Unity. In my opinion for pc games unreal is so much better and unreal is future for sure but it is hard to learn unreal because it does not have as big community as unity has. Start with unity then you can switch to any game engine later.

akn
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omg another small gamedev youtuber. hi! i'm glad youtuber recommended you to me

tamta_asatiani
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You have answered the Z generation anxiety problem...

Milo_Estobar
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I love the andalousi references in the video 💀
Plus great video, that’s what I’ve been trying to tell people..

BeatBall
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As a music producer this makes a lot of sense, there are a lot and I mean a lot of music production software you can use, and people prefer X over Y but deep down there is no better one, it's just preference, the only thing I have ever noticed a difference in between the softwares is that one of them (Ableton) is a lot better for organising and just makes more sense to me, but I'm sure someone who uses something else would tell you different, so just pick one lmao

chunkobunko
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The best and fastest two engines are:
1) no engine (bare metal)
2) the engine you made _for_ the game

General purpose engines, by comparison, are slow, bloated blackboxes designed to make money off of you and as many other people as possible. Don't get me wrong, I like Unity and Unreal and building an engine from scratch isn't always feasible from a business perspective: it takes time and few people know how to do it anymore. But it's _well_ worth learning and will take your career potential _way_ above and beyond people who just use high-level commercial engines and tools and have no idea how it works. Many big studio franchises have in-house engines to this day and so do many midsized companies who make really good niche games. You can also use _no_ engine and write a game on top of the rendering APIs or a very thin framework with minimal abstraction: the game may define a little bit of abstraction to suit its purposes but it doesn't have complex middleware and deep APIs to plunge into with every call, it's getting straight at the hardware driver with very little in the way and it's significantly faster, essentially by default (unless you make serious errors in your code lol).

Nothing is ever going to beat a well-writren "bare metal" game in performance or a custom in-house engine in building really ambitious games that do things ordinary games don't dare to do. Serious flight sims, gigantic strategy games, outerspace simulations, MMORPGs, the companies developing these kinds of hardcore games build their own engines, and if you wanna work there and make a lot of money you should learn the major rendering APIs like DirectX, Vulkan, even OpenGL, and learn to build small engines, game/3D app frameworks and from-scratch projects. It's the truth about the upper echelon of the industry people don't often talk about, but yeah, you need to learn true real-time 3D rendering APIs and how it all works. Engines built specifically for the precise needs of a specific game aren't very reusable or flexible, but they're how you make the most bad-ass, cutting edge games on Earth.

GameDevNerd
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if i want to make a horror game, i do not know how to code, the engine does not matter?

mythosarchive
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I don't think so! Every engine has different features.
I can't make 3d games with 2d game engine.
And behind every engine there are lots of codes written, some works well some don't.
So it is important to use a good game engine such as unreal and unity.

CryptoParkYT
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Honestly. This conversation about the "tools doesn't matter" piss me off.

It does matter. The quality of the tools matter, for every job, every professional, needs quality tools otherwise you will fail. You can't make a good meal with a extremely thin pan that burns your food. you can't build a house with bricks that dissolve overtime. You can't make a good painting with a brush that leaves hair on your canvas. Why all the universal laws wouldn't apply for game engines, too?? lol

So, you can't make a good game game with a slow, unstable and unpredictable engine, with incomplete and incompatible tools (hello Unity). Actually you can, but it's much more painful than if you choose Unreal or Godot.

mgodoi
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First of all Unity is the best game engine for beginner and its a fact. Why? Because how popular is, Unity has by far the most popular forum, discord and amount of youtube tutorials. And that is most important. Also there is reason it is by far the most popular one.

You wont google which engine to choose if youre at level of fully utilizing engine and optimizing these details.

phodaOG
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My take on this,
Unity ceo 🤡🤡 and unity is closed source but "free",
Unreal is source available,
Godot is open source :D,
I don't think I'll use unity I don't trust the ceo,
FOSS is just superior for the customer,

also I'm just starting out on coding :).

strlke