The 3 WORST Operators in Rainbow 6 Siege

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These are the 3 worst operators in rainbow 6 siege and how Ubisoft should buff them to make them solid options that are more valuable to the team! You should avoid playing these operators in most circumstances, but that doesn't mean they can't be good in the rare case!

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#RainbowSixSiege #Poxonlox
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These are good but a bulletproof sens sounds like a nightmare 😅

rorycaldicott
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You were cooking until the bulletproof Sens part 💀

urimartinez
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Original Blackbeard was an absolute menace. If the other team had me and the boys would just be like “welp were losing this round”

noahgilmore
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he forgot that tachanka can be a counter for shield ops like montagne

keirandodge
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"The 3rd worst operator is Tachan-"
I'm gonna stop you right there.
You're wrong.

AnAvidAtheist
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If you increase a Tachanka gadget duration for 2 sec it become 9 seconds almost like Smoke canister, with 7 of these in magazine Tachanka would be able to waste 63 seconds on one of the attack directions, two minutes if given the opportunity to reload between the shots, considering that whole round is 3 minutes, it is a lot.

moroify
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Do not let this man cook ever again. Goddamn.

kuko
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For Blackbeard I have a thing to say, I seen a lot of people using him to rush thinking that the shield can protect them for everything, but I like to use him as a sniper, I mean someone who will stay outside and camp from a window or somewhere far, where defenders have to have good aim and normally shoots just one or three times to try to hit you, I use him because when the shield breaks I already have my crosshair on the enemy, don’t use it as a shield, use it as something that can give you a second life when they can only shoot your head

zt
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Ubisoft actually listened with the Blackbeard and sens buffs and changes

chibchb
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Blud just said “buff BB without buffing his horrible ability”

flaminggaming
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People not realizing that tachanka has decent site control and an smg with a 2x scope on defense is WILD

Edit: holy cheeks stop arguing 💀

ClaytonBohannan-ofxz
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Bro you've never seen a good Tachanka player before then, that LMG alone can solo an attacking team.

Patches_Gaming
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I used to play siege back when Tachankas LMG was only deployable.

He isn't meant to rush enemies he's main focus is to hold the objective and deny entry to the objective site.

He's fine, he is area denial and not a roamer, you are just playing him wrong.
I've clutched matches with Tatchanka just by holding the objective.

Battletoadd
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The problem with removing warden as a counter is, it would make warden far worse than he already is. I say just make the light wall last longer than an average smoke nade. Then yes removing the ability to blow them up with an impact grenade would make the gadget pretty solid.

TheDownables
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make sens wall reach the ceiling so that he can dodge cameras

ok
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Pox I cant wait for the BB rework, I imagine him buffing his SCAR H to a real powerhouse but changing his shield for something else, say, a TACHANKA TURRET🔥

goblindan
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Sens should be able to see through her gadget like ying can see through her flashes

alex.m-
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"Make the smoke bulletproof"

kourvus
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Bb gives you time to get a headshot if you’re trading shots on an angle. He’s not a tank, he’s for peeking and holding angles

danielmakoutz
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I think Tachanka could use an increase to draw speed on his gadget so he stops getting rushed while having it out alongside a ranmping dmg buff or a lingering dmg affect from the fire. Something like 12 (+4-6 dmg per consecutive tic). This would make the damage dealt to be more proportional to the stats of the opponent (3-speed or 3-health).

Blackbeard should receive a precise damage number for his shield that is somewhere above 20. A balanced number to counteract the effectiveness of high firerate guns with low recoil and dmg. This would allow him to survive much better. They should also make his shield less effected or even immune to explosive dmg simply because losing a visor to one impact nade thrown from an angle you can see is really fkn annoying. I also think increasing him to a three speed, one armor is the perfect change that allows him to be more aggressive with his movement while making him easier to kill for people who cant consistently hit his head.

I think making Sens' smoke immune to warden should be an obvious step and i also feel as though they could have a dmg reduction effect. Any bullet that flies through it has its damage reduced by a percent or flat amount (still one shot headshots though). On top of that, maybe the green smoke can highlight where the bullets are flying through to counter suppressor effectiveness through the smoke, so you at least know what direction you're getting shot at from.

Any thoughts or ideas on the subject?

ziggerotstask
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