Must Have Attachments in Modern Warfare II! (Best Universal Attachments)

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Modern Warfare II has a ton of attachments to unlock and it can be very overwhelming to decide which ones are best to focus on so in today's video, I wanted to share 14 must-have, universal attachments as well as the requirement to unlock each of them. What are your must have attachments in MWII?

Laser Attachment Breakdown:



0:00 Intro
1:04 Must Have Underbarrels
2:42 Must Have Muzzles (Vertical Recoil Control)
4:34 Must Have Muzzles (General Recoil Control)
5:54 Must Have Lasers
8:13 Must Have Optic
9:19 Wrap Up & Checklist
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Ace always bringing the most informative and valuable content with real hard stats and testing, really appreciate it

pepega
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You making a spreadsheet as well, for the community to use, THAT is what puts you above many other content creators. Thanks a bunch, bud.

MiksteR_RdY
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The muzzle attachments are based on caliber groups. SMGs use one type, 5.5-ish calibers use another, .30 cals use another, and anything larger then .30 uses the last one.

yeetgrenade
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Ace, will you be doing a “Maps Exposed” series like you did with MW19, where you found out the best lines of sight, etc, across different maps?

andrewnugent
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Just a heads up, you can firing range test all attachments even the new weapons by using private lobbies. That's how I fine tune stuff. Tuning seems to make very negligible differences. I tend to only tune for ADS speed if it's available, otherwise I leave it alone. Also the XTEN Ported 290 + Agent Grip = an amazing combo. The 290 gives you a huge reduction in vertical recoil, and the Agent Grip gives you a ton of side to side stability. After playing around with all the grips, I think this is my favorite combo. The 'reduction' in walking speed from the Agent Grip is not noticeable at all. And it tunes for additional ADS speed.

DWWEnganacious
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I was just trying to find a video like this, thanks!

michaelstuewe
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I haven’t played cod consistently since CW but I still tune into watch whatever Ace is explaining. He deserves the support and 1M subs

danieldanielson
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I think the tv wrecker grip should also be included since it has ni downsides, and helps with hipfire and aim walking steadiness

jacktuttle
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For those low power laser attachments (the ones without any listed downsides) there is actually a downside to them that's shared with all lasers. They give away your position, but for those lasers specifically, the beam is only visible when using thermal/NV optics.

GeassX
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Be very careful with the lasers that have zero downsides because enemy players can still see the laser mark on the wall even though it doesn't say that the laser is visible to enemies. I was killed and in the killcam I watched the guy look right at the laser that my gun left on the wall before he pushed and killed me.

IncredibleFlyinSquid
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Thx for all the videos Ace, you really help me with them and I really like your not over-hyped, level-headed approach. Keep up the good work!

LunkvanTrunk
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I'd say the sights are all down to preference. The blue dot is super hard for me to see personally.

TheSimmeAce
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I just unlocked the OLE V laser last night and it had made such a difference. Definitely the best laser in the game. Will definitely be checking out that blue dot optic as well. Thank you so much for the spreadsheet! That'll be very helpful and an easier way to keep track of the unlocks.

redctane
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7:28 I concur ! Recently unlocked this laser sight and it made the ebr so much more fun to use can’t wait to pop it on most if not all my guns

Blvckguy
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Agree 100% on the laser canted is fun, but the best all arounder I think is the FSS. Optic I like the monocle if I use one but I rarely use an optic. I use the OP-X9 under barrel (EBR to 6). ZLR Talon 5 for the muzzle or xten razor. That is usually my "starting point" and the last two slots I use to fill in the gaps for the specific weapon and platform.

LiveFreeOrDie
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You can unlock the phase 3 grip a lot quicker by levelling up the Vaznev in Mt. Zaya Spec ops mission. Saves you having to unlock the gun in multiplayer if you haven't already. I'm still on the 545 variant of the AK and used this method.

GoldieH
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Finally someone to make some sense of the attachments in this game. I've felt that more than half of them are just cosmetic. This helps a lot!

neobrutalist
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I know that suppressors are not as useful as the previous CODS but can you cover the stats on them? That would be most appropriate.

ThatPhoenixDude
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Glad Ace is making vids on these attachments, but really wish we had advanced stats because every attachment seems do be doing the same thing. They have the same pros and cons but I really want to know how much I could gain or hurt my gun. Even if it's a percentage, we need something like this in the game. It's just too confusing for a game that was built upon simplicity.

ReyChris
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Combining the shark sharkfin underbarrel and the horizontal biased recoil muzzles really is a gamechanger on a lot of guns with heavy sway. Especially with the larger caliber stuff

TheLegendOf