The Crew: Mission Deep Sea—Missions 1-3 Playthrough

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We're diving into The Crew: Mission Deep Sea, a cooperative trick-taking game from Kosmos Games! This game will present our crew of deep-dea divers with individual tasks to complete by making sure the right players win the right tricks—and there are 32 unique missions, each of which furthers the narrative story as we progress.

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00:00 Welcome to our Tuesday Game Table
00:42 Gameplay Overview
02:56 Mission #1
09:10 Mission #2
11:16 Mission #3
16:57 Conclusion
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**A Couple Quick Rules and Gameplay Clarifications**
While watching back through our missions, we noticed a couple rules that warrant some further clarification, as well as one nuance that we got just plain wrong!

–ENDING A ROUND EARLY: We ended every mission before our hands were empty. We did this once we were certain that the results of our remaining tricks would have no influence on our tasks. For example, in Round One, we knew that Ian had won no blue cards after they were all played and he had won at least one yellow card, so his task of "I will win more yellow than blue" would be successful no matter what transpired in the future tricks.

–PASSING ON TASK SELECTION: Passing is allowed for any crew member–Captain included!–but only as long as there are fewer task cards than crew members. All tasks must be claimed by the time all crew members have had a chance to select a task.

–SONAR TIMING: Sonar tokens may not be used to communicate until after all of the tasks have been distributed for the round.

BoardGameBarrister
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People are commenting on you communicating but you're just explaining the logic of the game. It is very helpful for a newcomer to the game. Thank you for posting!

deluulujee
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Thanks for the play through and the commentary to explain. I used to enjoy playing "500" but it's not always easy to find 4 players. It's nice to see a trick taking game that works at 3 players. Co-op too is so much nicer. Looks like a good game!

wendyisgrowinginwisdom
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4:20
I think you can only communicate after taking the task card. ?

eluherrahaz
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Great game! First time I played the original with Ian, we were up until 3am. Really fun game night! :)

jasondordel
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I love the original Crew, Deep Sea Dive seems like a fun way to keep that vibe with my comrades on some new missions

micadee
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Excuse me. I'm a new player and I find the task "I will win more yellow card than blue" (your mission 1) and "I will win no (mission 3" quite confusing. Could you tell me how to win those tasks and do we have to play until the last card on our hands? Thanks a lot. :)

quoccuong
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u seem to be playing that the captain has to take the mission? I thought the group could decide who takes the mission even early in the game, even round 1 or 2?

innopva
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Just to clarify for that first mission, you just needed to win more yellow than blue cards, not tricks. You can win yellow or blue cards with other colored tricks if someone doesn't have the corresponding color.

koenkoe
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I don't know your names so following who should win wasn't clear, otherwise good stuff thanks

davemunson
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An awful lot of "communication" for a game that doesn't allow table talk!

mdemy
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You're still communicating all the way ... what the use of playing this game when the rules says " You may not communicated " !!!!

luclemahieu