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Procedural Hexagon Array Borders (How to)
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This video takes you through the principals of creating the Border of a Hexagon array and controlling it vi a cube primitive. it’s setting us up for a clean Hexagon grid in order to apply various operation to it afterwards. We use MODO in this case but any software with procedural mesh operations can be used such as Houdini, blender or Rhino Grasshopper
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