Don't make grids without knowing THIS in Unity

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Utilizing this component dramatically simplifies the task of designing a grid. By defining the parameters such as tile size, gap, and type within the Grid Component, it automatically computes world positions based on the specified grid indices.
This reduces the complexity of placement, ensuring an efficient and streamlined grid creation process. Thanks GPT, lol :)

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Grid component: attached.
Power: harnessed.
Tarochan: returned.
Hope: restored.

datablob
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This is the most productive 1 min of my life

rishavnathpati
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I was literally just about to start a project with a grid so this is super useful and well timed. Thanks!

Star_Wars_Galaxy
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been waiting for your new tutor content and fortunately this grid tutorial is related to 1 of my projects, thanks :)

LivanderGamedev
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I just found you recently and you have saved me so much headache it is insane. So many forum posts, videos, etc. give examples on how to do things but in such a quick and sloppy way that I keep having to spend extra time looking for extra optimizations. Honestly thank you so much for your videos they are amazing.

krastyo
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Someone hacked Tarodevs channel and uploaded a video. Someone should alert him! 😂

NoTimeLeft_
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I really appreciate this. I've been struggling with grids for a long time and have several projects that need it. This was by far the best way of handling it. and i also like that you went with the sprite renderer as 2d stuff gets overshadowed by UGUI layout stuff often.

DavonAllen
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Tarodev your vids are little nuggets of gold. Thank you for all you've taught me.

AetherXIV
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Good to see you back! Thanks for the video!

MrJotaFelipe
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Good to see you back and thanks for the share. Perfect timing!! Our next work project is going to feature a hex tile mechanic, and this is going to be a big help.

JBtheWARVillain
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Thanks mate, looking forward to the next one!

DocuFlow
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Please do more. I really love ur videos❤

winston
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i love short and exact videos like these

tomaslaaperi
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Thank you! So easy and in 1 min video! You're awesome!

tskingtter-stepanyan
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Finally you uploaded. Its a hope for developers like me who just started out with unity. 👌🤭

chizuru
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I have actually been thinking a lot about the best ways to go about grids (particularly isometric and hexagon grids) so this video is useful.

Though I can not seem to find the source code you mentioned.

ImmortalTimothyM
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Taro. I know it's a heavy burden. But we need you.
As long as it doesn't compromise your mental well being, of course.

windwalkerrangerdm
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This is amazing, I've been using the crappy prefab brush this whole time

MIDGETPANCAKES
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This is really useful! I'm still awaiting that quaternion tutorial :>

kubstoff
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Love your videos. I am about to binge from now to the weekend.

Do you take suggestions? I haven't seen a good all around save & load video. I know different games have different requirements. But, would you be able to cover this topic? (Different Save & Load methods, Encryption, Local vs Cloud, etc)

MoonGameDev
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