Bomb Rush Cyberfunk - Official Gameplay Trailer

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Coming 2022

Team Reptile brings you Bomb Rush Cyberfunk, 1 second per second of highly advanced funkstyle. In a world from the mind of Dion Koster, where self-styled crews are equipped with personal boostpacks, new heights of graffiti are reached. Start your own cypher and dance, paint, trick, face off with the cops and stake your claim to the extrusions and cavities of a sprawling metropolis in an alternate future set to the musical brainwaves of Hideki Naganuma.

This footage was captured on a Nintendo Switch

Voice over: Kiana Green
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this looks like it understands the concept of love

robothips
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I love how on the steam page for the sound card requirements, all it says is "Naganuma compatible"

josephschuyler
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Here's a few things that were notably changed from this trailer and the final game.

-Drastically different boost meter, not only having a red outline but also having a smaller Speedometer right above it. The speedometer is absent in the final game.

-It seems that instead of the rollerblades of the final game, you would've been able to use Soap shoes for both running and grinding. This was likely changed to make way for the dismount system in the final game.

-Combo counter would've been at the top left instead of at the bottom of the screen. Also shows the exact point values of specific moves.

-'Rush' meter that is entirely absent from the final game.

-Rep counter shown at all times in its own stylized box as opposed to showing up in static white text after a tag like it does in the final game.

-JSRF style tag icons for graffiti spots. Graffiti minigame UI is also simpler, with no indication of which nodes to hit next (possible that all graffiti would've been unlocked at the start). The final game opts for yellow outlines for any untagged graffiti spots.

-The gang shown in the Millennium Mall section is completely absent from the final game. Whether these were an early version of an existing gang or just one that landed on the Cutting Room Floor is unknown to my knowledge.- EDIT: on closer inspection (and an 'oh duh' moment), these appear to be an early version of the Devil Theory gang, having a similar coat design and the same 4-thruster boostpack.

-3v1 race sequence. While the final game does feature races for certain gang member duels and character side quests, none of them have you racing more than one rider at a time.- EDIT: I completely forgot about the 2v1 race in Mataan, but unless there's another optional race I'm forgetting, that's the sole instance of a non 1v1 race in the final game. 3v1 is still absent.

-While most of the locales have notable differences (different flooring in the Mall, Mataan being way brighter), Brink Terminal had a completely different color palette at first. Why the color was changed from yellow to neon green is unknown.

-4 node Graffiti prompts were instead rectangular instead of diamond-shaped for some reason. Curiously, some of the 4-node graffiti designs in the final game, notably the Franks design, feature that dot formation in their designs.

-Speaking of the Franks, it seems like they would've been in charge of Brink Terminal instead of Eclipse, as the enemy graffiti is the Franks designs. It's likely that either the gangs wouldn't be relegated to a single zone like in the final game, or that there were far less gangs than we have now (as we also see Frank graffiti in the early Versum Hill).

-Chain turrets originally had a white coloration, where the final game gives them a black design with yellow stripes.

-Curiously, the default Spray Color was a deep magenta color here, while in the final game it was changed to Yellow. Likely changed due to the cans themselves being yellow.

yetravellingsonc
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This looks exactly like what I'm hoping for.

Raycevick
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When the Triple-A’s aren’t all that they used to be, the underdogs never disappoint.
Thank you, Team Reptile. We’re gonna love this one

MrMochi-nlzb
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Team Reptile, don't you ever forget how much of a service you're doing for the JSR and JSRF community. I appreciate everything you're doing and my inner child is ecstatic. If anything I can ask for is merch. I will buy everything to support your team. Thank you whole heartedly!

xMrPnkx
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The entirerty of Team Reptile's history has been leading up to this capstone moment and I have full confidence that they will deliver with a goddamn bow on top

mythosinfinite
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"We'll make our own JetSetRadio! With Blackjack! and Hookers! In fact forget the Jetsetradio!" - someone on Team Reptile maybe

wolfclaw
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My dad was really excited about this game but he unfortunately passed away soon after this trailer released. I'm gonna 100% this game for him. Love you dad thank you for being the best dad ever.

armyofpoo
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I really hope “let the record spin” is a recurring line because it’s badass as hell.

gold_spin
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The little girl in me is smiling HARD at this trailer. To see a spiritual successor after never thinking anything JSR related would come out ever, brings tears to my eyes.

marcchgirl
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Love how they casually dropped a major plot poin6 in this before we had the full context to understand it

matthewschoen
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Are yall hearing this BEAT!!!! BRUH I NEED THIS GAME SO BAD I SWEAR!!!

runJDrun
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There are two types of upcoming games - the ones that you're gonna play ASAP and then there are ones that you know you're gonna play for decades on and pass them to your kids. I can see myself in 20 years bragging about the day game was released like it was yesterday!

MaxDeaconVR
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“Word says he’s lost his head & he might be coming for yours next”

Goddamn, didn’t think this was gonna be literal after seeing the JPN Nintendo Direct release date trailer

ItsMorpHahnTime
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You know, I had one worry, that you were only going to use Hideki's music for this game, don't get me wrong, dude's a god damn musical god, but I always enjoyed the cycling of other styles in JSR to keep it fresh, this REALLY gets me excited now.

PokeBattlerJaze
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Listen, I love the chaos that is Hideki's tracks. But I would absolutely dig some more slower jams like this being in the game.

mord
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it's interesting to see how much changed from the gameplay trailer to release, like the Rep and boost meters, graffiti dots, the a DJ K style narrator lady, the story implications and all that. also, WHY CAN'T I SIT DOWN TEAM REPTILE???

isc
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I hope there's a physical release, I want to keep this game forever

Ivan_
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My scaly friends, you've really knocked it out of the park. Everything looks great! I hope you get the physics just right. Looks like you're blazing down the right path!

ChipChapChop
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