You don't belong here

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Sulyvahn's Beasts are a sign of the Pontiff's insatiable lust for power and also his extraordinary cruelty, forcing even his most loyal servants to become monstrosities. There are some obvious connections to make from their design, and also some slightly less obvious ones, hidden away in the small print.

Song used: Twilight Realm - The Legend of Zelda: Twilight Princess
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Aspects of Dark Souls III's story seem to have changed in ways we still don't really have the full picture of. The model we know as Sulyvahn currently was once the final boss, there's a leaked screenshot of what seems to be a friendly version of the Dancer, and there used to be world-altering ceremonies that may have changed locations in a similar way as Firelink Shrine and Untended Graves. The idea of Sulyvahn's Beasts being inspired by monsters that specifically hunt down time travelers may have implications about where the developers minds were at, which could imply a very different Dark Souls III. Unfortunately though, we can't even be sure how big or small some of the changes were, or if the whole Tindalos comparison was just the fact they teleport in through a cloud of smoke.

ZullietheWitch
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Gotta love mildly threatening notifications from Zullie

Bageltheking
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You know how insane Fromsoft gets with their world building concepts when the possibility that the mutant jumpscare dogs are extra dimensional time travelers in a dark medieval fantasy is just an unimportant footnote hidden in data files.

Unleasheddragon
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"This is not your world. You don't belong here" is a very existential way of asking someone to leave a party.

realkingofantarctica
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Solar mentioned it in ds1.
"Heros centuries old fading in and out. There's no telling how long your world and mine will stay in contact."
In ds3 we are traveling into the future for the whole game. We are the hero's centuries old, fading in and out.

kamantariq
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The idea of the whole game being one long invasion is funny to me. Imagine being glowing red the whole game

arcticdino
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Huh, the fact that Untended Graves is directly connected to the main world, and what that means for the Firelink Shrine and everything never occurred to me.

Celepito
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I love it when Fromsoft puts an alternate version of our home base out there in the regular game world for us to stumble across. It's as intriguing as it is unsettling :)

Rick
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In the meantime, Patches not only lives through the entire timespan of Dark Souls 3, but through MULTIVERSES.

JachymorDota
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If dark souls 1 was considered a "Broken world". then by the time dark souls 3 happens it's just a soup made of ash and dust particles with a pinch of poison swamp mixed into it...

thexdfacedgamer
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Them being time traveling beasts definitely matches up to the cut content where you could change an areas "world state" to various alternate timelines. It would be interesting if the Sulyvahn's Beasts were originally intended to be creatures that would possibly show up in lots of different areas as you flowed through time.

AdellRedwinters
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The Hounds: "Hey mr ashened one! *You're not supposed to be here* " *lights him on fire*

fugax_vulpes
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I feel like I recall from somewhere that there is a theory that the entire game world is the result of, of all people, Ludleth essentially breaking time in order to give the world one more shot at linking the First Flame. The Untended Graves are the original timeline, where Gundyr was corrupted and failed to reach Firelink in time and the world was doomed to fall into darkness, after which Ludleth traveled from the Ringed City (he's a pygmy lord, according to his Japanese dialogue) and somehow forced his way into becoming a Lord of Cinder (possibly something to do with his Soulfeeder ring?) in order to buy more time while sealing away the Untended Graves timeline.

zacharysimmons
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holy shit, Hounds of Tindalos mentioned in 2024. one of my fav 'weird horror' stories

monkyfromheckheeheebanana
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I guess it's not just Lordran where the flow of time is convoluted.

RLToughGuy
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My favorite detail in ds3 is that if u riposte a salyvian beast and it lives..it will stay on its back and start praying

Nomad-blyw
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Why does Twilight Princess have such an exceptionally good soundtrack, even when compared to other Zelda titles?

Mister
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I like that connection to Thindarosu not just because of how it hints at time travel, but because it adds a interesting twist to the outrider knights as well. Sulivan might not just be sending them across the world, but across time as well. Which is scary to think about.

I also like the potential type of time travel DS3 has. It seems like time itself is worn out and tired, and having a harder time keeping things from slipping through it. Though it seems to me like it's easier to slip forward in time then backward, seeing as things haven't changed too much from Untended Graves to Firelink Shrine, but drastically from firelink to the final area.

strcmdrbookwyrm
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“They eat time travelers” getting them on a consistent feeding schedule must be a nightmare.

gabbycotto
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I was fighting some hounds of Tindalos in a pnp roleplaying game last week. I can always tell when they're coming because room descriptions go out of their way to describe the space as perfectly rounded, with no angles, except one small bit of damaged wall or something. There was a magical orrery that allowed us to see a live feed of both the past and the future, and apparently, that was enough for the hounds to come hunt my party, appearing through a crack in the wall.

hashimashadoo