Everything You Need To Know About Perk Cards - Fallout 76

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Video of me showing everything you need to know about perk cards in fallout 76
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as you asked for comments and additions - here what I have noted:
1:55 Adrenaline: one star already gives you 36% damage, for max damage you can go 5 star, but 1 star is already a good investment
4:48 Cannibal: fun fact - you get this card for free on Rose's quest if you don't have it already, gives you also unique dialog when dealing with the cannibals at Mountainside Bed & Breakfast
5:41 Contractor: also works on blueprinted crops in case you want to build a mega farm
7:58 Dodgy: great perk for Non-VATS builds as 30% damage reduction stacks with other percent based reductions
8:19 Enforcer: great perk for the peppershaker (counts as shotgun and heavy weapon) for making the queen land
8:33 Escape Artist: completly removes the penality for moving, no difference anymore between light/medium/heavy armor with this perk
10:18 Four Leaf Clover: if they haven't changed it the chance is calculated for each hit, so this is great for multi-hit weapons like shotguns
12:44 Ground Pounder: description is misleading, as it also works for non-automatic rifles
13:06 Gun Fu: you take it for the target switching not the damage, great for multiple targets, but as you don't leave VATS you can't regenerate AP between kills
14:59 Happy-Go-Lucky: needed for niche VATS power armor builds who want to crit every other shot as you don't have access to the Unyielding effect for stacking luck
18:43 Light Footed: useful for trap camps, just sneak and you can not trigger punji boards etc.
21:44 Mystery Meat: useful for carnivore melee builds as this gives you passively rare meats that you can cook for more damage/stats
24:05 Portable Power: good card for collecting scrip as most legendary enemies tend to drop power armor parts (atleast for me)
24:31 Pain Train: useful perk if you still have to do the "kill 1100 robots with no weapon" challenge as sprinting kills the respawning whitesprings robots with one hit
30:42 Sneak: actually not very useful for a Bloodied Sneak build as the extra Agility from Unyielding already gives you enough stealth making the perk somewhat obsolete
31:17 Squad Maneuvers: useless perk if you already have the Speed Demon mutation as the muatation already maxes out you movement speed
34:43 Team Medic: very good shared perk card as when you share this card everyone (including you) gets healed if any team member uses an stimpack
35:02 Tenderizer: great because its a debuff on the enemy, so the damage bonus gets calculated multiplicatively instead of additively making this better than other damage buffs
37:52 Good With Salt: great for preparing food or collecting flux, -90% spoil rate means food is 10 times longer fresh, the refrigerator in comparision only has -50% spoil rate so only doubles food freshness
40:34 Electric Absorption: great for doing silos or the encryptid event, with this perk laser turrets and assaultrons heal you instead of doing damage
41:07 Funky Duds: a wasted legendary perk, just getting two armor pieces with +25 poison resist is usually enough, became somewhat useless with the introduction of union power armor as it has innate poison resist

crazy-tommy
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I don't really care if anyone disagrees but this video and alot of this guy's videos are SUPER helpful. And I just want to say thank you, this guy is very openly respectful of everyone's opinions

Johndoe-zjqj
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Also, I'm a Vats build, and I max'd my Mysterious Stranger. He not only kills, but distracts one or an entire mob.
He appears more with single-shot weapons. Nice to have with the black powder pistol or rifle.

thisisscorpio
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Green thumb also works with collecting flux in case anyone was interested!

bradandsarahibbard
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Party Boy is good for rifle builds. Sweetwater Special Blend is easy to farm or make. Gives me +12 perception for an hour.

rinaldoyulfoiii
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Thru Hiker “ Not really needed” - Me looking at my backpack with 600 lbs of water & food. 😐

jacebronson
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This is less “Everything you need to know about perks” and more “the perks I personally use”

-gasp-Ogbert
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Grenadier perk also increases the explosion radius on explosive bullets too, not just grenades.

punkyskunk
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Great video, thank you for the time you put into this for us noobs. Always great to get any help from the community and this is great for those of us who have no idea what we are doing for a build :)

iammrmenotu
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IMHO if you're using food of any kind, Good with Salt is essential _maxed._ No, you can't just use a freezer backpack mod. The reason? If someone joins your public team and shares Good with Salt 1, that will override the spoil rate of your freezer mod, and before you know it all your food has spoiled.
So I never unequip Good With Salt 3.

romxxii
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Ammosmith and ammo factory work together still.

thesweetone
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Awesome video I wanted to check out. I mostly agreed on 99% of the perks. I will say alot of the repair and craft perks mostly fit onto one build I usually swap out the max repair armor and weapon for either 5 point melee or guns one as necessary but if you can afford the slot or buy an extra it saves me an immense amount of time going between events having a dedicated build I can just swap in or out of and not waste too much time.

jmoss
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Adamantium skeleton - handy for melee non-PA, mostly on some fights like Collosal Problem - constant limb damage... but you can mitigate with vampiric weapon, like automatic melee weapons.
Cola Nut - can be used with increased cola availability now - can restore AP but also HP and or Rads but without the stimpak animation/lockout. Some use this and drop stimpaks / carrying most chems to have only food weight reduction or alike.
Friendly Fire - fire modded bows, crossbows, chainsaw or autoaxe will also heal NPCs as well. Bow/Crossbow fire has some range to it so it can heal when you actually killing an enemy near NPC.
Happy-Go-Luck - not related directly to this perk card but low health UNY builds tend to use very high luck to quickly fill VATS critical meter, like every second attack ;) Which is the key to DPS for vats critical build.
Ironclad - if you have around 350 armor or more it's pointless :)
Iron Fist - it applies to unarmed weapons and it's the only weapon category to have only one 3-perk card instead of three of 9 perk in total. Unarmed and 2h-melee are the most meta right now.
Mysterious Strangers - really bad, but sometimes for the meme for other to see it :) Savior can trigger only if you don't auto-die (when you can call for help) while the other one deals nearly no damage. I'm waiting when we get a daily to take a picture of Mysterious Stranger.
Psychopath - if you are low health UNY you get critical bar near instantly while Luck is taken by other better/essential cards
Revenant - some use it pre-boss to do sweaty DPS, Scout Banners also give an effect to revive on your own so no need for a team to force-trigger it. It's niche.
Ricochet - can be used for vampiric weapon builds as anything it triggers will also trigger weapon vampiric effect. Good for low health melee builds using auto-melee vampiric weapons. With some luck you can AFK and even few enemies won't kill you...

riklaunim
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I agree with most of this but I do have a couple of different opinions:

1) Master Infiltrator is great, but low level players are going to have difficulty getting it for a while, so the Hacker and Picklock perk cards will be necessary until a certain level (and can be scrapped later to get perk points, which are necessary to obtain legendary perk cards anyway).

2) Electric Absorption is awesome! It prevents you from dying as long as you are taking hits from energy weapons, if you are in power armor. I can just stand there and laugh at assaultrons while they try to incinerate me with their laser beams, which usually instakill me otherwise. Plus, it recharges your fusion core, making it last longer. You could potentially make one fusion core last forever with this card, and you don't even need the card maxed out.

grimmy
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Pain train is God tier! I can one shot basic super mutants with it and little creatures low to the ground that are normally annoying to aim at like ants, dogs, rats etc. They just get stomped into oblivion, I can basically ignore them. Great for saving ammo on my MG42.
I feel like it gets overlooked a lot.
Also I kept a 3 star legendary glowing deathclaw almost perma-stunned with it

BurningSovereign
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Some of the perks aren't good by themselves but paired can be very beneficial. Cola nut and party boy both effect nuka dark which increases endurance for high health builds. Add nuka cranberry for the extra xp and it completely erases the need for aid as quantum completely heals, grape removes all rads with 1 use, orange for rad resist. Others like the rifleman depend on the type of weapon. Enclave flamer definitely compete with command builds but only have a range disadvantage. The other is the pepper shaker for heavy gunners as it uses both shotgunner and heavy gunner perks but to get the full effect needs a team to share the missing perks for maxed effect.

shadowjc-gnfj
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26:19 Psychopath: It might look good in theory, but there are too many variables for how low of a chance it is. Not only do you only have a max of 15% chance, but it only has the possibility to proc if the enemy dies while you are actively in VATS mode. This means if they happen to die right afterwards if you run out of AP or if someone snags the kill while you are reloading, the card doesn't even get a chance to be used. Since there are so many good perk cards under Luck, almost ALL of which are necessary for VATS crit builds, this card just falls far too short due to such a low percentage chance to proc.

danielschander
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I appreciate your time you took to make the video and is useful for me

jesterssmile
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Very concise, and found the pace very reasonable! (Besides, I know how to pause and re-play 😁)
Always tuning in to your vids Amigo, thank you and keep em commin!

ricardocaliman
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My main character on PC is a carnivore high health boxing build with bonuses to VATS crit, extremely high mobility, and explosive fists. It took some work to get it just right, but it was worth it. Not only is it fun to play and extremely strong, but they visual of this guy zooming across the battlefield into a flying punch to a scorchbeast has gotten me several compliments on my build.

Lordoftheapes