The HUGE PROBLEMS With The New Minecraft Update...

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The Minecraft Creaking Update is here and has about a month and a half until it's expected release date. If the update dropped tomorrow it might have some problems though. Here are some of my thoughts on the New Minecraft Update.

📖 chapters
0:00 creaking update bad
0:32 keep in mind
1:06 pale oak tree
3:33 pale garden size
5:07 pale garden placement
6:00 the incentive
6:30 the ambiance
10:30 pale moss
11:30 in the daytime and mobs
14:00 a drop
15:50 building

☺ SOME PLAYLISTS ☺

if you read this comment "pale"
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if you could improve one thing about this update what would it be?? or is it perfect as is?

wattlesplays
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Fog would be the coolest thing ever, not only in pale garden biome, but in general.

/weather fog should be a thing.

Sushi_Baka
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I feel like it is still missing some plants. I would like it to have a claustrophobic feel to it also to make it hard to spot the creaking.

TheEmeraldClan
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Fireflies in the pale garden is a good idea

Could capture them in a bottle and use them as a light source

MisterRemmington
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Since the devs said they want the biome to be mysterious in the day to confuse players into thinking its just a weird type of biome and dangerous at night, im thinking they can reuse the idea of the “sculk jaw” and add a similar block maybe a block that can stun or disable a players movement temporarily that appears closed in the day but opens up at night to potentially grapple (vines or roots) a player if they step on it which could increase the scary aspect of the creaking

donkyflocks
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Pls someone tell minecraft to add a structure to the pale garden called the house in the garden just an abandoned house yk almost like the mansion but topically smaller, make it very foggy and creepy inside with good loots and everything and maybe more creaking inside or something different heck maybe even silver fish to blend in with the place just anything like that to make it more worth going to the garden in the first place

Official_applesoup
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It was never stated to be 1.22, just reminding everyone, because this keeps being a main point of confusion.

Dylan.
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It's already comparable to the most detailed forest biomes. We have: 1) a unique ground covering, 2) a unique vine type, 3) a special plant/flower, 4) ambient effects similar to the nether, 5) a very unique mob, 6) resin, which is a new concept that sticks to blocks like vines, and 7) a secondary obtainable block set you get from the new mob, which no other forest has.

The unique features should offset the lack of extra unique plants, which is the only real thing that the Crimson/Warped forests have that this doesn't. And I'm pretty sure the lack of life is part of the look.

SunshineCasy
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ngl i feel like the current pale oak trees aren’t *meant* to be willows, as during minecraft live they said something about wanting to save the concept for something more original or separate. i could be wrong though idk

dachimanoo
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yeah the pale garden also feels REALLY SMALL and i feel like it is rarer than the mushroom islands which says a lot they need to make it bigger and more common

CrazyMan
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My ideas:
1. They should add nightshade flowers. They are purple and orange and are highly poisonous! You could use it for potions of harming or maybe get a poison effect when you walk over it.
2. For a particle dropper I think it’s about time they introduced mushrooms that grow on trees. Something like Ganoderma applanatum. They would have a spore particle effect dropping from beneath them and can be clustered up on the side of a wood block like sea cucumbers and candles. I think this is especially something mojang would be interested in because they seem to want to explore the more unique aspects of nature and fungal dynamics is something that’s pretty basic right now outside of mycelium.
3. I like the idea of there being a thick fog and a special light source is used to clear it. I was thinking how about using shroomlight to serve as that light source! It fits in the environment and you’d need to go to the nether to make the creaking garden safer!

nimroids
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Not sure how I feel about this. I like the Pale Garden Biome. Then again, it might be cool to have a more unique tree. What I would really change, though is the plants. I would love a white pumpkin, for example. On that vein, Vanilla Minecraft needs more vegetables, fruits, ETC in general.

connormarek
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correction; not 1.22, just a minor drop.

Gaster
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"Life is good, but could be better"

DaviNoob
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The biggest problem is people calling it 1.22 treating it as a major update, it is NOT 1.22 it's a game drop, they're clearly not calling it 1.22 for a reason, if that was the case this would be 1.23 with 1.22 being the bundles of bravery

big_smoke
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The problem with making the Pale Garden larger is because it has to be carved out of an existing biome. The major factor in how it generates is the Y height of the land. If you lower the Y value where it generates in order to make it larger, you can end up with entire Dark Oak forests becoming Pale Oak. So Mojang placed it on hills and mountains so it didn't completely replace an existing biome.

Xizyx
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NEW TORCH
The resin being used to make a new torch would totally work - make it as effective as normal torches, and make normal torches have less range within the biome

eXcaiburN
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I personally dont want them to add a bunch more stuff to the biome. I wouldnt mind if they added fog, but I dont like the idea of cluttering up the biome more than it is. A small structure could work but I dont personally care for that idea too much. There are many biomes with much less stuff than this. People probably just want bigger updates and cant accept that Mojang wants to focus on smaller scopes. The biome is already very different to anything else we have. And people forget that the update is more than just the visuals. They built a new subsystem for sound emitting from blocks, for example. The update also has a decent amount of sound design. And ofc a bunch of bug fixes.

This is totally fine for 1.21.4 or whatever version number this will be.


Except the fog. Add the fog. It shouldnt be super dense though. You should still be able to see the creaking at a distance. Otherwise you lose the "weeping angel" effect of the mob (since if the fog is too dense you wouldnt see it until it was very close).

AnthonyBerlin
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I'm already quite satisfied with what they have here, more would definitely be nice though. I'm glad the community is slightly more critical of it as it is a really unique concept. Fog that is able to be removed, the creaking doing more damage, and maybe a unique functional item could really flesh out the biome completely honestly.

dugoose
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14:20 You can’t kill it by hitting it, they just disappear so they don’t drop anything. The Resin is their drop. It’s just unique.

EpicRandomness