How to make Bullet Hole in Godot 3d

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🎮 *Hi U2bers!* 👋

In this video, I’ll be showing you how to create *Bullet Holes* in *Godot 3D*! 💥
After watching this tutorial, you’ll be able to add any type of *bullet hole* decals to your game environment—perfect for creating a realistic and immersive combat experience! 🔫💣

🔥 *What You’ll Learn:*
- How to set up *bullet hole decals* in Godot 🎯
- Implementing a system for decals to appear on walls and other surfaces 💥
- Creating a *fade-away effect* for the decals over time 🕰️

📂 *Links:*

⏱️ *Time Stamps:*
00:00 ➡ *Introduction*
00:24 ➡ *Tutorial Starts*
00:27 ➡ *Creating Bullet Hole Scene*
13:46 ➡ *Demo Glass and Concrete Scene*
15:00 ➡ *Finishing Bullet Hole Scene*
17:26 ➡ *Bifurcation*
17:40 ➡ *Working on Virtual Bullet*
20:44 ➡ *Working on 3D Bullet*
27:16 ➡ *Error with 3D Bullet*
29:15 ➡ *Finishing up 3D Bullet*
32:34 ➡ *Short Explanation on the Tutorial*

✨ *What’s Covered in This Video:*
In this tutorial, I’ll walk you through the process of creating realistic *bullet holes* using decals in *Godot 3D*. From the creation of the bullet hole scene, setting up decals, and adding a gradual *fade effect* for a more natural look, to working on both virtual and 3D bullet effects. Perfect for shooters and action games that need realistic damage feedback! 🎮

🔥 If you enjoy the video, don’t forget to:
**LIKE, COMMENT, SHARE,** and **SUBSCRIBE** for more exciting *Godot tutorials*! 🔔

#Godot #GameDevelopment #BulletHole #Decals #GameDevTutorial #IndieDev #Godot3D
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It does not say there is a add_child() parameter?

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