HDRP Shader Graph support in 2018.3

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In Unity 2018.3, Shader Graph introduces a new Master Node for the High Definition Render Pipeline (HDRP). This new Master Node makes many HDRP advanced shading features, like iridescence, translucency, and subsurface scattering, accessible in Shader Graph!
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Amazing! Shader graph made it very easy for me to create awesome shaders which otherwise would cost me lots of money if I were to buy it from the asset store or lots of time if I were to do by hand!

Amazing company, amazing progress.

Thanks so much unity tech!

winterboltgames
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Great to see that Unity is keeping up. I've been using Unity for the past 5 years (last 3 has been professional experience) and since then I've never looked back. All I want to say is thanks to the Unity team and keep up the good work.

themastermind
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Wow the hdrp is awesome !!
And now in 2018.3 👍👍
Great job unity

RizuHaque
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The two packages that have excited me from Unity 2018.3 have been ShaderGraph and Visual Effect Graph. Unity is becoming a very high level engine, I feel that every year the Unity team will continue to surprise us

Crisisdarkness
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Hey developers. Thanks for everything you make possible with unity. Merry Christmas. Kind suggestion - please make an app to browse assets store in ios and android.

Bio
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Wow. Translucency with receiving and casting shadows? How u did that.

deepfakescoverychannel
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Hello unity. Can you make a tutorial on making realistic fire, embers, etc... I'm really struggling to make something realistic using blender, I just can't get it right :)

KarlooAudi
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At first I thought this was a mistake since most videos Unity posts is longer, more in-depth and has some sort of background music. Very strange video post.

brandonwohlfarth
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So anyone else doesnt have a package manager anymore? Pretty much bugged my project and I cannot find the window for it

NevaranUniverse