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Ed Gregor Animation Reel
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Ed Gregor
Game Developer, Entrepreneur, Animator
Creative and effective in a fast-paced, deadline-driven environment with outstanding interpersonal communication and management skills. Highly skilled in Game Design, Game Production and Character Animation
Work Experience
Boing, Inc, Santa Cruz, CA 2010-present.
President
Responsibilities:
● Management of day to day operations
● Game Design
● 3D and 2D character and object animation
● Illustration
● Marketing
● Technical Art Direction
● Research and development of technical art pipeline
● Software: Photoshop, Flash, Unity 3D
Titles:
Skate Trash (mobile skateboarding game) (iOS, Android, PC, Facebook)
Kroger (coupon app) (iOS)
Micros (leading restaurant management software) (iOS)
Photoflex (iOS)
Santa Cruz Games, Santa Cruz, CA 2001-2009.
Senior Animator
Responsibilities:
● 3D and 2D character and object animation
● Character rigging
● Managing Animation team for multiple projects simultaneously
● Technical Direction concerning animation
● Planning, implementation, integration and polish of animation assets
● Research and development of animation pipeline for multiple platforms
● Leading weekly critiques and training new animators
● Software: Maya, Motionbuilder, Photoshop and proprietary tools
Titles:
Tomb Raider: Underworld (DS)
Spiderman: Master Planner (Jakks TV Games)
Godzilla Unleashed: Double Smash (DS)
LeapFrog ClickStart: Desktop, Puppy House, ABC Tree, Inbox, Pen Pals, Splat (Learning TV Plug and Play)
Superman Returns (DS)
Noddy's Day In Toyland (GBA)
Madagascar - Island Mania (PC)
Shark Tale - Fintastic Fun (PC)
101 Dalmatians - Patch's London Adventure (Playstation)
Dora the Explorer - Barnyard Buddies (Playstation)
E.T. Interplanetary Adventure (Playstation)
Osiris Studios, Santa Cruz, CA 2000-2001.
Senior Animator
Responsibilities:
● 3D character and object animation
● Motion capture processing and polish
● Character rigging
● Research and Development of animation pipeline
● Software: Maya, 3DS Max, Photoshop
Titles:
HBO Boxing 2 (PS2)
HBO Boxing (PlayStation)
Pulse Entertainment, San Francisco, CA 1999-2000.
3D Character Animator
Responsibilities:
● 3D character and object animation.
● Software: proprietary
Projects:
Marvin the Martian (Warner Bros.)
Mad Scientist (Discreet)
Kevin & Bean (KROQ).
Working Knowledge
Software: Maya, MotionBuilder, Photoshop, After Effects, Flash, Illustrator, Unity 3D
Education
Academy of Art College - San Francisco, CA. President's Honor List.
Classes in 3D Animation using Maya, Softimage and Lightwave.
Classes in Drawing and Illustration.
3D Short film classes taught by Pixar Animators.
3D Independent Study with ILM Animators.
U.C. Santa Cruz - Santa Cruz, CA.
Bachelor's Degree in Fine Art.
Focused on painting and printmaking
Shot List:
1 Skate Trash (iOS)
All animation, color, layout, game design using Flash, Illustrator, Unity3D
2 Spongebob GravJet Racer (XBox unreleased)
All animation and rigging using Maya
3 Spongebob GravJet Racer (XBox unreleased)
All animation and rigging using Maya
4 Tomb Raider: Underworld (DS)
All animation and rigging using Maya
5 Spongebob GravJet Racer (XBox unreleased)
All animation and rigging using Maya
6 Skate Trash (iOS)
All animation, color, layout, game design using Flash, Illustrator, Unity3D
7 Skate Trash (iOS)
All animation, color, layout, game design using Flash, Illustrator, Unity3D
8 Tomb Raider: Underworld (DS)
All animation and rigging using Maya
9 Power Rangers (Jakks)
All animation and rigging using Maya
10 Pickles (unreleased)
All animation and rigging using Maya
11 Spongebob GravJet Racer (XBox unreleased)
All animation and rigging using Maya
12 Spongebob GravJet Racer (XBox unreleased)
All animation and rigging using Maya
13 Skate Trash (iOS)
All animation, color, layout, game design using Flash, Illustrator, Unity3D
14 Tomb Raider: Underworld (DS)
All animation and rigging using Maya
15 Skate Trash (iOS)
All animation, color, layout, game design using Flash, Illustrator, Unity3D
16 Spongebob GravJet Racer (XBox unreleased)
All animation and rigging using Maya
Game Developer, Entrepreneur, Animator
Creative and effective in a fast-paced, deadline-driven environment with outstanding interpersonal communication and management skills. Highly skilled in Game Design, Game Production and Character Animation
Work Experience
Boing, Inc, Santa Cruz, CA 2010-present.
President
Responsibilities:
● Management of day to day operations
● Game Design
● 3D and 2D character and object animation
● Illustration
● Marketing
● Technical Art Direction
● Research and development of technical art pipeline
● Software: Photoshop, Flash, Unity 3D
Titles:
Skate Trash (mobile skateboarding game) (iOS, Android, PC, Facebook)
Kroger (coupon app) (iOS)
Micros (leading restaurant management software) (iOS)
Photoflex (iOS)
Santa Cruz Games, Santa Cruz, CA 2001-2009.
Senior Animator
Responsibilities:
● 3D and 2D character and object animation
● Character rigging
● Managing Animation team for multiple projects simultaneously
● Technical Direction concerning animation
● Planning, implementation, integration and polish of animation assets
● Research and development of animation pipeline for multiple platforms
● Leading weekly critiques and training new animators
● Software: Maya, Motionbuilder, Photoshop and proprietary tools
Titles:
Tomb Raider: Underworld (DS)
Spiderman: Master Planner (Jakks TV Games)
Godzilla Unleashed: Double Smash (DS)
LeapFrog ClickStart: Desktop, Puppy House, ABC Tree, Inbox, Pen Pals, Splat (Learning TV Plug and Play)
Superman Returns (DS)
Noddy's Day In Toyland (GBA)
Madagascar - Island Mania (PC)
Shark Tale - Fintastic Fun (PC)
101 Dalmatians - Patch's London Adventure (Playstation)
Dora the Explorer - Barnyard Buddies (Playstation)
E.T. Interplanetary Adventure (Playstation)
Osiris Studios, Santa Cruz, CA 2000-2001.
Senior Animator
Responsibilities:
● 3D character and object animation
● Motion capture processing and polish
● Character rigging
● Research and Development of animation pipeline
● Software: Maya, 3DS Max, Photoshop
Titles:
HBO Boxing 2 (PS2)
HBO Boxing (PlayStation)
Pulse Entertainment, San Francisco, CA 1999-2000.
3D Character Animator
Responsibilities:
● 3D character and object animation.
● Software: proprietary
Projects:
Marvin the Martian (Warner Bros.)
Mad Scientist (Discreet)
Kevin & Bean (KROQ).
Working Knowledge
Software: Maya, MotionBuilder, Photoshop, After Effects, Flash, Illustrator, Unity 3D
Education
Academy of Art College - San Francisco, CA. President's Honor List.
Classes in 3D Animation using Maya, Softimage and Lightwave.
Classes in Drawing and Illustration.
3D Short film classes taught by Pixar Animators.
3D Independent Study with ILM Animators.
U.C. Santa Cruz - Santa Cruz, CA.
Bachelor's Degree in Fine Art.
Focused on painting and printmaking
Shot List:
1 Skate Trash (iOS)
All animation, color, layout, game design using Flash, Illustrator, Unity3D
2 Spongebob GravJet Racer (XBox unreleased)
All animation and rigging using Maya
3 Spongebob GravJet Racer (XBox unreleased)
All animation and rigging using Maya
4 Tomb Raider: Underworld (DS)
All animation and rigging using Maya
5 Spongebob GravJet Racer (XBox unreleased)
All animation and rigging using Maya
6 Skate Trash (iOS)
All animation, color, layout, game design using Flash, Illustrator, Unity3D
7 Skate Trash (iOS)
All animation, color, layout, game design using Flash, Illustrator, Unity3D
8 Tomb Raider: Underworld (DS)
All animation and rigging using Maya
9 Power Rangers (Jakks)
All animation and rigging using Maya
10 Pickles (unreleased)
All animation and rigging using Maya
11 Spongebob GravJet Racer (XBox unreleased)
All animation and rigging using Maya
12 Spongebob GravJet Racer (XBox unreleased)
All animation and rigging using Maya
13 Skate Trash (iOS)
All animation, color, layout, game design using Flash, Illustrator, Unity3D
14 Tomb Raider: Underworld (DS)
All animation and rigging using Maya
15 Skate Trash (iOS)
All animation, color, layout, game design using Flash, Illustrator, Unity3D
16 Spongebob GravJet Racer (XBox unreleased)
All animation and rigging using Maya
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