Blender: Facial texture animation using UV wrap modifier

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This video demonstrates how to control texture mapping offset using UV wrap modifier. This can be typically used in 2D-style facial expression.

Summarized step:
- Add an armature, with 'base' bone and 'control' bone.
- Select the object with the material you want to animate its texture.
- Add 'UV wrap' modifier on this object. In modifier's property, choose the 'from' and 'to' object as the armature's 'base' bone and 'control' bone.
- Select the armature and switch to pose mode, grab and move the 'control' bone, we can see the texture is move with the 'control' bone.
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