Unity Authentication in 100 SECONDS! (Log in, Anonymous, Unity Gaming Services, Cloud Save, Relay)

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💬 Learn how to use Unity Authentication, it lets you sign in your player (anonymously and without friction), and generate a unique user id which you can then use to interact with all the various Unity Gaming Services like Cloud Save, Multiplayer, Relay, Matchmaker, etc.
Alternatively you can also link with a third party id like Google, Apple, Steam and Facebook.

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Hello and Welcome!
I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#.

I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.

I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users.

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💬 Do you like this format? Could be useful for super quick overviews of certain tools, let me know.
🔴 RELATED VIDEOS 🔴

CodeMonkeyUnity
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This is great info, thank you!

To answer your question: no, the format was horrible =). Personally, I do not care if it is under 100 seconds. I do care if it is simple and to the point. A 5 minute video is better than a 1 minute video if it is more clear to the user.

michaelp
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I knew about Unity services, but I didn’t know about anonymous login. And it can apparently be connected to Steam, nice. Thanks for the tip.

Robertganca
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Please, do a full tutorial about Authentifaction and Cloud Save. Starting with a Anonimous login, saving and loading clud data saved and using anonymous id for register to a provider like as google account. This will be amasing!

doublehitgames
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incredibly useful and more simple than I expected! Thanks again!

j.j.maverick
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This made me realize how little I know about this topic ;-; I hope you are planning on doing longer videos on this topic because I think it would be very helpful

TheOneWithComments
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Very useful feature I will definitely use this in my future projects thank you Codemonkey

Etka
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Please make complete tutorial series on this whole new unity services.

akash_the_phenomenal
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I'm getting 2 errors can anyone help me ?? first error is cs0161 and the second one is cs0246
its on the async Task SignInAnonymouslyAsync

Edit: Found it it needs this in the script

using System.Threading.Tasks;

reaporofdragon
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Loved it. I made it anonymous but then I am having trouble to connect it to Google, Steam etc... The documentation lacks in many ways. Could you provide a tutorial for that? There is no tutorial on youtube for this as of today. Thanks

allaboutpaw
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I may have missed it, but could you possible do a tutorial on how to properly authenticate a steam ID using Unity Authentication? I tried to use the code they have on the website and I just an invalid token error so clearly I am doing something wrong lol

DwightPotvin
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Nice video and format to discover some new feature!
It would be great to see how save cloud works, since I don't know a good method to cloud save for Apple and Android multiplaform.
Thanks!

Kansas
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How do you get Kite for visual studio code or can you still get it

everythingbyisaac
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Thank you for this short tutorial! I have been looking into Unity Authentication recently. Do you know if this is a good alternative to the somewhat recently deprecated feature of reading the serial number on Android devices to identify devices? I am working on device-bound licensing for a VR application (on Quest and Pico) and since the unique serial number (since android level 29) is not accessible anymore, it seems to me the best alternative is to create a unique identifier on the device and store it somewhere safe/hidden - which Unity Authentication also seems to be doing.

michelvarilek
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@Code Monkey - curious (if you have experience with either) how you think this lineup of services compares against PlayFab/GameSparks - a lot of these things seem to be Unity wanting to provide direct offerings in-house. I use PlayFab for my own projects and a lot of what I have seen from Unity Services seem to match 1:1.

jacobbender
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how to retrive data from a spcefic user? i mean i can only load data from my own ID, how can u access to other id's? as an admin i mean

Developer_rapfa
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Is this something that is done server side, or client side? If I have my server running and a player joins in, would I attach the authentication code to the server player that spawns, or to the client one? It makes the most sense to me to be the server side, but I am not sure which one it is targeting.

TheIronicRaven
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Sorry I have a question, I am trying to setup OpenID, however its asking info on it, do I just make the info up? make my own Oidc name, client ID and OIDCName html? I tried making or inputting stuff and i get "Invalid OIDC Parameter". any thoughts?

Steve-giyj
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Wait a sec… since when does Unity support async/await?! Every tutorial I’ve ever come across talks about using that CoRoutine junk. Is this just for the login stuff or was it added and no one updated their tutorials?

MisterCrispyFL
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@CodeMonkeyUnity Is there a way to see in unity dasboard the details of users who have used anonymous login (userID's just like in firebase database)

Jobzachariah